As for Beast Trappings, how about adding a trapping to Alertness, that allows her to identify/recognize people by their smell alone.
That sounds good.
For me, the idea is (probably quite obvious from the parts I have written down so far), that she will have her first big adventure by going through that gateway into the Nevernever (against the will of her parents, of course; not that they expect anything else, though). I am not entirely sure how everything looks like there on the other side and what will happen there.
I've been thinking about the Nevernever realm on the other side. Tell me if you like it, or what you would change.
The Nevernever is constantly shifting, but there are Ways that remain more constant. The area beyond the portal is always a forest, but its physical properties shift from time to time. The weather is also always shifting. Sometimes it snows, or sleets, or rains a cold harsh rain. Sometimes it is clear of precipitation, but in those times it is full of fog. Often a blanket of snow lays across the land.
Also changing is a blanket that affects the minds of mortals who enter the area. It is a subtle effect that gives those travelling here a slight mental push toward the negative. You might be more paranoid, doubtful, or uncertain. There is no way to predict which emotion will be spread across the land at any particular time. You might enter one day to find it snowing and feel like every step leads you in the wrong direction. Another day you could enter to find snow across the ground and a deep fog spread through the forest, with the surety that something is watching you from the tree tops.
This has the unfortunate consequence of attracting fetches to the area when a mortal comes through the portal. They feed on fear, and the emotions that plague mortals here often lead to fearfulness, especially when a fetch can get a hold of them. They toy with those who wander in, scaring them and feeding on the fear. When the fear is overwhelming, they finish off their prey in a gruesome display of ravenousness.
There are other things in the woods: animals with human-like intelligence, a few goblins, pixies and sylphs, the occasional ex-changelings who have recently chosen to join faerie, roaming packs of malks, and other faerie associated with Winter. The sidhe also make outpost in the forest, but seeking them out is a dangerous prospect. They are the most dangerous of the faerie to meet.
P.S. And as a heads-up, I will be on vacation for about two weeks (starting next week). I will have internet access during the travels, though, at least during the evening hours, so I should be able to continue here.
Thanks for telling me. Have fun on your vacation!