MarkB
Legend
Yeah, the trick is to have all these interwoven systems but still leave room for meaningful choices. In the original BitD, when you start out your choices are often dictated by necessity - choosing the right risk/reward balance from the available scores, balancing your faction standing, managing injuries, stress and heat, and maintaining enough income to support and build the crew. But once you find your feet, you'll be looking to pursue goals related to whatever elements of plot are unfolding, or finding ways to expand your operation, maybe setting up your own scores instead of working on behalf of clients or patrons.Yes, indeed! Brilliant game, and the pieces are so tightly interwoven. It took me half a dozen, ten sessions to really understand how that is so.
Likewise in a military campaign, there will be constraints of logistics, operational goals and enemy action, but players will want the freedom to make tactical choices, and ultimately as they rise in rank to set their own strategic goals and choose how to pursue them.