Starfox
Hero
Continuing to delve into BitD. We gave up our trial run of Candela Obscura and are now on Princess World - Frontier Kingdoms session 2. But that's not what I am going to talk about.
I had an idea for something I found hard to do in any other game that might work in BitD, and that is doing a military campaign that puts progress in the hands of the players and also avoids becoming a military boardgame. The goal here is something like Band of Brothers, where we follow a military unit on 'adventures' and handle the wider progress of the war using the mechanics for gangs. Missions are particularly interesting events, but most of the campaign is run through background actions, which will have to be renamed and reworked to fit. The main difference between this and the ordinary gang mechanics is how tier would work. As an army in good supply and in contact with a friendly chain of command and supply, your tier is high. The more you fight, the more you advance, and the more you become an isolated spearhead, the lower your tier gets. There are downtime actions that help you resupply, but doing so reduces the number of offensive downtime actions you can perform, creating a balance between offense and defense. In the end you will have to be replaced, rest, resupply, gain reinforcements, and recover to return in the next campaign.
The inspiration for this game is the old Close Combat computer game where you played Americans in the bocage of Normandy. In that game, the better things went for you, the worse your replacement and supply situation became. It was a knife's edge thing to advance with weaker and weaker forces against stronger and stronger opponents. One of the most enjoyable computer games ever in my opinion.
My question is if someone has already done something like this?
I had an idea for something I found hard to do in any other game that might work in BitD, and that is doing a military campaign that puts progress in the hands of the players and also avoids becoming a military boardgame. The goal here is something like Band of Brothers, where we follow a military unit on 'adventures' and handle the wider progress of the war using the mechanics for gangs. Missions are particularly interesting events, but most of the campaign is run through background actions, which will have to be renamed and reworked to fit. The main difference between this and the ordinary gang mechanics is how tier would work. As an army in good supply and in contact with a friendly chain of command and supply, your tier is high. The more you fight, the more you advance, and the more you become an isolated spearhead, the lower your tier gets. There are downtime actions that help you resupply, but doing so reduces the number of offensive downtime actions you can perform, creating a balance between offense and defense. In the end you will have to be replaced, rest, resupply, gain reinforcements, and recover to return in the next campaign.
The inspiration for this game is the old Close Combat computer game where you played Americans in the bocage of Normandy. In that game, the better things went for you, the worse your replacement and supply situation became. It was a knife's edge thing to advance with weaker and weaker forces against stronger and stronger opponents. One of the most enjoyable computer games ever in my opinion.
My question is if someone has already done something like this?
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