Str 12 (+1)
Athletics: +1
Dex 14 (+2)
Acrobatics: +2
+Sleight of Hand: +6
+Stealth: +6
Con (8) 19 (+4)
Int 14 (+2)
Arcana: +2
History: +2
+Investigation: +6
Nature: +2
Religion: +2
Wis 14 (+2)
Animal Handling: +2
*Insight: +10
Medicine: +2 (default proficient from whispers if nothing else selected +6)
*Perception: +10
Survival: +2
Cha 18 (+4)
+Deception: +8
+Intimidation: +8
Performance: +4
+Persuasion: +8
(+ = Proficient, *=Expertise)
Saving Throws: +Dexterity (+6) +Intelligence (+6)
Strength (+1) Con (+4) Wis (+2) Cha (+4)
Combat
Pact Pistol Piercing, base d10, gets 2 attacks per round (thirsty)
Modifiers to hit: +9
+1 (improved pact weapon), +4 (charisma), +4 (proficient)
Modifiers to damage: +5
+1 (IPW), +4 (charisma)
Dagger +6 for 1d4+2 (If thrown 20/60)
Common Modifiers (using Pact Pistol)
+ Sneak Attack +2d6 Damage with advantage or if ally is within 10' of target
+ Wails from the Grave After sneak attack, choose second target with 30' to take d6 necrotic damage (4x per long rest)
+ Piercer Critical Hit is +d10, may reroll any damage die.
+ Hex +d6 necrotic damage to target on hit
+ Hexblade's Curse Crit on 19 or 20, +4 to damage, if target dies get 13hit points. Works for 1 target for 1 minute, use once per short rest, activates on bonus action.
+ Maddening Hex Using bonus action, any hexed or curse target and all enemies within 5' take 4 points psychic damage.
Proficiencies
Light Armor, Medium Armor, Shields
Simple Weapons, Marital Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, Firearms
Thieves' Tools, Artisan Tools (Tinker), Gaming Tools
Stealth, Investigation, Perception, Insight, Intimidation, Persuasion, Sleight of Hand, Deception
Languages: Common, Undercommon, Thieves' Cant
Feats
Gunner: +1 Dex, gain firearm proficiency, ignore loading, no disadvantage to “melee” attack with firearm.
Piercer: +1 Dex, can reroll one damage die that is piercing, critical hit gets additional damage die
(ASI +2 Cha)
Reborn Features
Darkvision: 60’
Deathless: Does not need to breathe, eat, or drink (although still drinks). Advantage on saves for disease, poison, and death saves. Resistance to poison damage.
Sleepless: Don’t need to sleep, can’t be put to sleep. Long rest takes 4 hours, and you are conscious during that time.
Past Life Knowledge: After seeing result of a roll, get to add d6 to it. May do a number of times per long rest = to proficiency.
Rogue Features
Expertise: Proficiency bonus is doubled in insight and perception.
Sneak Attack: Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don't need advantage if an enemy is within 10' of the target.
Thieves' Cant: Placed in languages; note that it takes 4x longer.
Cunning Action: Use bonus action on turn to take the Dash, Disengage, or Hide action.
Steady Aim: (TCOE Option) Use bonus action to get advantage if not moving.
Whispers of the Dead: Every short rest, can choose a new skill/tool to be proficient in.
Wails from the Grave: Can use proficiency times per long rest- after sneak attack, target a second critter within 30’ for 1/2 the necrotic damage dice of sneak attack.
Hexblade Features
Hexblade’s Curse: Curse target for 1 minute- bonus to damage = proficiency; critical on 19 or 20; if target dies, gain HP = level+cha modifier. Once per short rest. Uses bonus action.
Hex Warrior: Extra proficiencies. One weapon gets to use charisma for to hit and damage.
Pact of the Blade: Pistol is pact weapon; can summon it into hand. Proficient with it, and count as magic. May turn magic pistol into pact weapon as well.
Spellcasting
Invocations (3)
Improved Pact Weapon Pistol, Pistol is also spell Focus, gets +1/+1
Thirsting Blade Attack twice with pact weapon
Maddening Hex As bonus action, do psychic damage to hexed or cursed target and any critters within 5' (my choice) equal to Charisma modifier
3 cantrips known, 6 spells known, spell slots at third level, 2 spells/short rest
Cantrips: Mage Hand, Prestidigitation, Minor Illusion
Hex (1), Armor of Agathys (1), Blur (2), Counterspell (3), Fly (3), Enemies Abound (3)