Spinning out of another thread, I wanted to talk about 5E D&D without the inclusion of magic musing PCs. No wizards, clerics or warlocks; no eldritch knights or elemental monks. Just martials across the board.
What classes and sub classes should remain? What classes froms ources like Adventures in Middle Earth should be folded in? What kinds of non-magical player facing abilities and subsystems should eb included to make it fun to play?
On the GM side, what alterations do you make to common play elements -- monsters, traps, etc... -- to compensate for PCs without access to magic in 5E? What monster abilities need to be nerfed? What monster abilities become useless?
Note that I assume some amount of magic still exists in the world and PCs may even have access to some magic items (swords of ancient elvish make or whatever) but not "spell replacement" items like wands and potions and most wonderous items.
Finally, what sort of campaign would you enjoy if rule was no PC magic?
What classes and sub classes should remain? What classes froms ources like Adventures in Middle Earth should be folded in? What kinds of non-magical player facing abilities and subsystems should eb included to make it fun to play?
On the GM side, what alterations do you make to common play elements -- monsters, traps, etc... -- to compensate for PCs without access to magic in 5E? What monster abilities need to be nerfed? What monster abilities become useless?
Note that I assume some amount of magic still exists in the world and PCs may even have access to some magic items (swords of ancient elvish make or whatever) but not "spell replacement" items like wands and potions and most wonderous items.
Finally, what sort of campaign would you enjoy if rule was no PC magic?