jmucchiello
Hero
This is the Rogue's Gallery thread for JM's A Bit of Trouble.
Links to: [thread="601348"]IC[/thread] [THREAD="597747"]OOC[/THREAD]
Character Creation:
The story will start in a smallish town named Bit, which is why it is the center of the geography above. Bit's port only supports medium or smaller ships as the two piers are not long. There are many farms surrounding Bit. Most of the other civilized centers nearby consider Bit a backwater. And most of the farmers complain Bit is becoming too cosmopolitan. Bit is ruled by a four rich families as a sort of oligarchy. Most of the land close to Bit is owned by the four families and rented by the farmers. There are a dozen or so villages in the Bit area (that you are free to name if you want to come from one).
Abilities: Point buy, let's try 29 points, a little extra power might be good. But nothing above 15 before racial adjustments.
Races: I'd prefer half "normal" PHB races at a minimum. Maybe 1-2 outliers. I don't want a party menagerie. WotC published sources only unless I specifically clear it.
Classes: I'd like to stick to PHB for the classes but specialization paths/oaths/schools/etc can be any WotC published source, including Xanathar once I get my copy in the mail (we should not reach levels where this matters, aside from Clerics and Wizards, before it ships.) Warlock patrons can be good: good does not equal nice.
Backgrounds: I'm very flexible here. As long as you can get me a copy of it and the feature isn't ridiculous, I'll probably approve it.
Level: 1 Advancement: Milestone
HP: Max the first 3 levels, average after that.
Alignment: Only Goodish alignments. No CN unless you are the one in one hundred player who can be CN without being a dick. I strongly disapprove of PvP in my games.
Multiclassing: I will not penalize ASIs based on class level as RAW dictates. But, I don't like dips. No class level can be less than 1/3 of any other class level.
Feats: Feats are allowed. But I'd like them to be somewhat unique. Three PCs with Alert, for example, would bug me. I am also open to homebrew feats on a case by base basis. But I also reserve the right to revisit something if it is disrupting the game.
Equipment: Average starting gold + 5 gp.
Personality, Ideals, bonds, flaws, traits, etc: I'm not a stickler on these things. Fill them out as best you can. But if you want to change them later because the direction the character goes changes, no problem.
History: At least a few paragraphs of character history isn't too much to ask for.
I want the PCs to be somewhat aware of one another, not necessarily friends (or rivals or enemies either), just family reputation is fine. As long as they are not total strangers. How the PCs are aware of one another will be known before the IC thread is created. Each character must have some connection to at least two other characters.
Links to: [thread="601348"]IC[/thread] [THREAD="597747"]OOC[/THREAD]
Character Creation:
The story will start in a smallish town named Bit, which is why it is the center of the geography above. Bit's port only supports medium or smaller ships as the two piers are not long. There are many farms surrounding Bit. Most of the other civilized centers nearby consider Bit a backwater. And most of the farmers complain Bit is becoming too cosmopolitan. Bit is ruled by a four rich families as a sort of oligarchy. Most of the land close to Bit is owned by the four families and rented by the farmers. There are a dozen or so villages in the Bit area (that you are free to name if you want to come from one).
Abilities: Point buy, let's try 29 points, a little extra power might be good. But nothing above 15 before racial adjustments.
Races: I'd prefer half "normal" PHB races at a minimum. Maybe 1-2 outliers. I don't want a party menagerie. WotC published sources only unless I specifically clear it.
Classes: I'd like to stick to PHB for the classes but specialization paths/oaths/schools/etc can be any WotC published source, including Xanathar once I get my copy in the mail (we should not reach levels where this matters, aside from Clerics and Wizards, before it ships.) Warlock patrons can be good: good does not equal nice.
Backgrounds: I'm very flexible here. As long as you can get me a copy of it and the feature isn't ridiculous, I'll probably approve it.
Level: 1 Advancement: Milestone
HP: Max the first 3 levels, average after that.
Alignment: Only Goodish alignments. No CN unless you are the one in one hundred player who can be CN without being a dick. I strongly disapprove of PvP in my games.
Multiclassing: I will not penalize ASIs based on class level as RAW dictates. But, I don't like dips. No class level can be less than 1/3 of any other class level.
Feats: Feats are allowed. But I'd like them to be somewhat unique. Three PCs with Alert, for example, would bug me. I am also open to homebrew feats on a case by base basis. But I also reserve the right to revisit something if it is disrupting the game.
Equipment: Average starting gold + 5 gp.
Personality, Ideals, bonds, flaws, traits, etc: I'm not a stickler on these things. Fill them out as best you can. But if you want to change them later because the direction the character goes changes, no problem.
History: At least a few paragraphs of character history isn't too much to ask for.
I want the PCs to be somewhat aware of one another, not necessarily friends (or rivals or enemies either), just family reputation is fine. As long as they are not total strangers. How the PCs are aware of one another will be known before the IC thread is created. Each character must have some connection to at least two other characters.
Last edited: