Angelique, Human (Variant) Sorcerer (Shadow) 4
http://roll.coyotecode.net/lookup.php?rollid=235970]Into the Woods: 4D6.HIGH(3) = [2, 5, 5, 2] = 12
4D6.HIGH(3) = [5, 5, 4, 6] = 16
4D6.HIGH(3) = [1, 5, 4, 1] = 10
4D6.HIGH(3) = [4, 6, 4, 3] = 14
4D6.HIGH(3) = [6, 6, 6, 5] = 18
4D6.HIGH(3) = [3, 3, 3, 5] = 11
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4D6.HIGH(3) = [5, 5, 4, 6] = 16
4D6.HIGH(3) = [1, 5, 4, 1] = 10
4D6.HIGH(3) = [4, 6, 4, 3] = 14
4D6.HIGH(3) = [6, 6, 6, 5] = 18
4D6.HIGH(3) = [3, 3, 3, 5] = 11
[/url]
Strength 10 (+0)
Dexterity 12 (+1)
Constitution 14 (+2) Save: +4
Intelligence 11 (+0)
Wisdom 18 (+4) [16 assigned, +1 Racial, +1 Observant Feat]
Charisma 20 (+5) [18 assigned, +1 Racial, +1 Actor Feat] Save: +7
Combat Stuff
Hit points: 26 (4d6)
AC: 11
Size: M
Speed: 30
Darkvision 120’
Initiative: +1
Prof. Bonus: +2
Passive Perception: 21
Ranged: +3
Melee: +3
Spells: +8
Skills: Arcana, Deception, Intimidation, Insight, Perception, Performance
Weapon proficiencies: Dagger, Dart, Light crossbow, Quarterstaff, Sling
Armor proficiencies: NOPE.
Other Proficiencies: NOPE
Languages: Common, Abyssal, Infernal
Saves: Con and Cha
Sorcerer abilities: To hit: +8, Spell DC=15
◆ Spellcasting (Sorcerer 1, PHB 101) [5 cantrips & 5 spells known]
I can cast sorcerer cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus
Cantrips: Chill Touch, Mage Hand, Frostbite, Prestidigitation, Shocking Grasp
1st Level: Chaos Bolt, Sleep,
2nd Level: Darkness, Hold Person, Mirror Image, See Invisibility
◆ Eyes of the Dark (Shadow Magic 1, XGtE 51)
I gain 120 ft darkvision
◆ Strength of the Grave (Shadow Magic 1, XGtE 51) [1× per long rest]
When damage reduces me to 0 HP, that isn't radiant damage or a critical hit,
I can make a Charisma save (DC 5 + damage taken) to drop to 1 HP instead
◆ Font of Magic (Sorcerer 2, PHB 101) [Sorcery points, 4× per long rest]
As a bonus action, I can use sorcery points to create spell slots and vice versa
I can convert spell slots to sorcery points at a rate of 1 point per spell slot level
I can convert sorcery points to spell slots, which last until I finish a long rest, as follows:
Level 1 for 2 sorcery points; level 2 for 3 sorcery points; level 3 for 5 sorcery points
Level 4 for 6 sorcery points; level 5 for 7 sorcery points
◆ Metamagic (Sorcerer 3, PHB 101) [2 known]
Subtle Spell, Twin Spell
Twinned Spell (Metamagic Option, PHB 102) [1 sorcery point per spell level, minimum 1]
If spell/cantrip has a target of one and not self, I can aim it at second target within range
Subtle Spell (Metamagic Option, PHB 102) [1 sorcery point]
I can cast the spell without the need to use somatic or verbal components
I can use only 1 Metamagic option on a spell unless otherwise written
◆ Darkness (Shadow Magic 3, XGtE 51) [2 sorcery points]
I learn Darkness, which doesn't count against my number of spells known
I can also cast it by spending 2 sorcery points and then I can see through it normally
Background abilities: Heart of Darkness
Those who look into my eyes can see that I have faced unimaginable horror and that I am no stranger to darkness. Though they might fear me, commoners will extend me every courtesy and do their utmost to help. Unless I have shown myself to be a danger to them, they will even take up arms to fight with me, should I find myself facing an enemy alone.
Feats:
Level 1: Human: Actor
Advantage on Charisma (Deception) and (Performance) if trying to pass as another. I can mimic a person's speech or other creature's sounds if I've heard it for at least 1 minute. Wisdom (Insight) vs. Charisma (Deception) to determine the sound is faked. [+1 Charisma]
Level 4: Observant
If I can see a creature's mouth while it is speaking a language I understand, I can interpret what it's saying by reading its lips. I have a +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation) scores. [+1 Intelligence or Wisdom]
Skills
+1 (dex) Acrobatics
+4 (wis) Animal Handling
+2 (int) Arcana
+ 0 (str) Athletics
+7 (cha) Deception
+0 (int) History
+6 (wis) Insight
+7 (cha) Intimidation
+0 (int) Investigation
+4 (wis) Medicine
+0 (int) Nature
+6 (wis) Perception
+7 (cha) Performance
+5 (cha) Persuasion
0 (int) Religion
+1 (dex) Sleight of Hand
+1 (dex) Stealth
+3 (wis) Survival
Dexterity 12 (+1)
Constitution 14 (+2) Save: +4
Intelligence 11 (+0)
Wisdom 18 (+4) [16 assigned, +1 Racial, +1 Observant Feat]
Charisma 20 (+5) [18 assigned, +1 Racial, +1 Actor Feat] Save: +7
Combat Stuff
Hit points: 26 (4d6)
AC: 11
Size: M
Speed: 30
Darkvision 120’
Initiative: +1
Prof. Bonus: +2
Passive Perception: 21
Ranged: +3
Melee: +3
Spells: +8
Skills: Arcana, Deception, Intimidation, Insight, Perception, Performance
Weapon proficiencies: Dagger, Dart, Light crossbow, Quarterstaff, Sling
Armor proficiencies: NOPE.
Other Proficiencies: NOPE
Languages: Common, Abyssal, Infernal
Saves: Con and Cha
Sorcerer abilities: To hit: +8, Spell DC=15
◆ Spellcasting (Sorcerer 1, PHB 101) [5 cantrips & 5 spells known]
I can cast sorcerer cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus
Cantrips: Chill Touch, Mage Hand, Frostbite, Prestidigitation, Shocking Grasp
1st Level: Chaos Bolt, Sleep,
2nd Level: Darkness, Hold Person, Mirror Image, See Invisibility
◆ Eyes of the Dark (Shadow Magic 1, XGtE 51)
I gain 120 ft darkvision
◆ Strength of the Grave (Shadow Magic 1, XGtE 51) [1× per long rest]
When damage reduces me to 0 HP, that isn't radiant damage or a critical hit,
I can make a Charisma save (DC 5 + damage taken) to drop to 1 HP instead
◆ Font of Magic (Sorcerer 2, PHB 101) [Sorcery points, 4× per long rest]
As a bonus action, I can use sorcery points to create spell slots and vice versa
I can convert spell slots to sorcery points at a rate of 1 point per spell slot level
I can convert sorcery points to spell slots, which last until I finish a long rest, as follows:
Level 1 for 2 sorcery points; level 2 for 3 sorcery points; level 3 for 5 sorcery points
Level 4 for 6 sorcery points; level 5 for 7 sorcery points
◆ Metamagic (Sorcerer 3, PHB 101) [2 known]
Subtle Spell, Twin Spell
Twinned Spell (Metamagic Option, PHB 102) [1 sorcery point per spell level, minimum 1]
If spell/cantrip has a target of one and not self, I can aim it at second target within range
Subtle Spell (Metamagic Option, PHB 102) [1 sorcery point]
I can cast the spell without the need to use somatic or verbal components
I can use only 1 Metamagic option on a spell unless otherwise written
◆ Darkness (Shadow Magic 3, XGtE 51) [2 sorcery points]
I learn Darkness, which doesn't count against my number of spells known
I can also cast it by spending 2 sorcery points and then I can see through it normally
Background abilities: Heart of Darkness
Those who look into my eyes can see that I have faced unimaginable horror and that I am no stranger to darkness. Though they might fear me, commoners will extend me every courtesy and do their utmost to help. Unless I have shown myself to be a danger to them, they will even take up arms to fight with me, should I find myself facing an enemy alone.
Feats:
Level 1: Human: Actor
Advantage on Charisma (Deception) and (Performance) if trying to pass as another. I can mimic a person's speech or other creature's sounds if I've heard it for at least 1 minute. Wisdom (Insight) vs. Charisma (Deception) to determine the sound is faked. [+1 Charisma]
Level 4: Observant
If I can see a creature's mouth while it is speaking a language I understand, I can interpret what it's saying by reading its lips. I have a +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation) scores. [+1 Intelligence or Wisdom]
Skills
+1 (dex) Acrobatics
+4 (wis) Animal Handling
+2 (int) Arcana
+ 0 (str) Athletics
+7 (cha) Deception
+0 (int) History
+6 (wis) Insight
+7 (cha) Intimidation
+0 (int) Investigation
+4 (wis) Medicine
+0 (int) Nature
+6 (wis) Perception
+7 (cha) Performance
+5 (cha) Persuasion
0 (int) Religion
+1 (dex) Sleight of Hand
+1 (dex) Stealth
+3 (wis) Survival
Backpack
Bedroll
Rations 3 days
Waterskin
Dagger
Dolly - Brooke
Sweets - 1 small bag
Travellers clothes
Wand of the War Mage
Wand, varies (requires attunement by a spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
uncommon (+1)
Bedroll
Rations 3 days
Waterskin
Dagger
Dolly - Brooke
Sweets - 1 small bag
Travellers clothes
Wand of the War Mage
Wand, varies (requires attunement by a spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
uncommon (+1)
Angelique was seven when war came to Junebug Hollow. A war fought by men and women and things that were in no way mortal. As the war ranged the death and destructions tore the already thin barrier between this world and the Shadowfell.
The ripping of the barrier allowed all sorts of nightmares loose into the Hollow and people on all sides were hunted like prey. The night seemed to last forever; screams and pleas for mercy provided a choral backdrop to the visceral death and devastation visited on the mortals.
When the golden rays of the sun banished the Shadowfell back: only one person was left alive. It was a young girl clutching her doll in the ruins of what was once her home. The bodies of her family were gone; all the bodies were gone; claimed by those creatures that would use them. Only smears of blood and some torn flesh remained of the people who had been here.
For days she sat unblinking, silent, with hunger and thirst clawing at her like a long distant memory of life. Day and night blurred and she finally stirred, looking out over the wreckage of her town. Confusion came first, why had she survived? Then came fear, what if they came back? She found food and ate, though the food seemed oddly tasteless to her and with her hunger sated she remembered.
She remembered the creatures coming and her Poppy fighting and hiding her in the cupboard. The remembered hearing her Poppy yelling and then a scream of something not human, she never heard Poppy’s voice again. The scream turned to a snuffling, something was sniffing at the cupboard door. She stifled a scream but her sobs god louder and the sniffing became scratching at the door, the scratching became tearing as something tried to force its way in.
Her screams came free and loud and her fear rose and suddenly the growling and scratching stopped. She heard a whine of pain and a heavy thud. She heard feet coming to the door and stifled a whimper. The door opened and she saw a doll, the same size as her with long blonde hair, and the doll held a finger to her mouth. The doll seemed to be trying to talk, but it looked damaged. It spoke but all Angelique heard was …”safe…. Tt…mmm……Brooke.”
The doll came into the cupboard and closed the door, hugging the little girl close. It produced an old brush and started to brush the girl’s hair, humming to itself. When the night passed, so did Brooke, dragged back to the Shadowfell but leaving the girl alive with a new doll.
Sometime later the Sisters of Mercy came to the Hollow and there they found Angelique. At first the girl was happy to see other people, her and Brooke had been alone for a while, but something seemed wrong. While Sister Brenda seemed to smile and say all the right things, something was not right. The girl looked to her right and Brooke seemed to be frowning, the girl could feel something moving in her, something pushing to be released. But she pushed it back and went with the Sister.
Three years later, she found herself in the ruins of the Hollow again with Brooke by her side. She felt the push again and this time embraced it. She felt the shadow move in her and Brooke smiled and clapped her hands. Now, she could fight back!
The ripping of the barrier allowed all sorts of nightmares loose into the Hollow and people on all sides were hunted like prey. The night seemed to last forever; screams and pleas for mercy provided a choral backdrop to the visceral death and devastation visited on the mortals.
When the golden rays of the sun banished the Shadowfell back: only one person was left alive. It was a young girl clutching her doll in the ruins of what was once her home. The bodies of her family were gone; all the bodies were gone; claimed by those creatures that would use them. Only smears of blood and some torn flesh remained of the people who had been here.
For days she sat unblinking, silent, with hunger and thirst clawing at her like a long distant memory of life. Day and night blurred and she finally stirred, looking out over the wreckage of her town. Confusion came first, why had she survived? Then came fear, what if they came back? She found food and ate, though the food seemed oddly tasteless to her and with her hunger sated she remembered.
She remembered the creatures coming and her Poppy fighting and hiding her in the cupboard. The remembered hearing her Poppy yelling and then a scream of something not human, she never heard Poppy’s voice again. The scream turned to a snuffling, something was sniffing at the cupboard door. She stifled a scream but her sobs god louder and the sniffing became scratching at the door, the scratching became tearing as something tried to force its way in.
Her screams came free and loud and her fear rose and suddenly the growling and scratching stopped. She heard a whine of pain and a heavy thud. She heard feet coming to the door and stifled a whimper. The door opened and she saw a doll, the same size as her with long blonde hair, and the doll held a finger to her mouth. The doll seemed to be trying to talk, but it looked damaged. It spoke but all Angelique heard was …”safe…. Tt…mmm……Brooke.”
The doll came into the cupboard and closed the door, hugging the little girl close. It produced an old brush and started to brush the girl’s hair, humming to itself. When the night passed, so did Brooke, dragged back to the Shadowfell but leaving the girl alive with a new doll.
Sometime later the Sisters of Mercy came to the Hollow and there they found Angelique. At first the girl was happy to see other people, her and Brooke had been alone for a while, but something seemed wrong. While Sister Brenda seemed to smile and say all the right things, something was not right. The girl looked to her right and Brooke seemed to be frowning, the girl could feel something moving in her, something pushing to be released. But she pushed it back and went with the Sister.
Three years later, she found herself in the ruins of the Hollow again with Brooke by her side. She felt the push again and this time embraced it. She felt the shadow move in her and Brooke smiled and clapped her hands. Now, she could fight back!
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