mips42
Adventurer
At the end of your last mission you received a summons from the local hedge-wizard, Mertrand Owlkeep. Apparently his most recent apprentice went into a local woods to gather spell components and has not returned. That was over two weeks ago. Mertrand tells you that the local woods are rumored to be haunted but that has never been proven. He asks for a band of stalwart and brave companions to go into the woods and try to find his lost apprentice. Are you brave enough?
RG [5e] Into the Woods {RG}
IC Into the Woods
|
- No specific character gen.
- Sources may include any work published by WOTC as long as you include specifics for the feature(s) you're using (mostly because I only have the main 3).
- Standard encumbrance rules apply except ignore coin weight.
- Mostly generic fantasy setting.
- You're fourth level (minimum). You'd have decent armor and weapons. ONE uncommon magic item OR up to 5 healing potions.
RG [5e] Into the Woods {RG}
IC Into the Woods
Last edited: