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  1. Hashmalum

    Curses! A new spell descriptor and feats

    The Curse Descriptor The curse descriptor is applied to any spell that (1) can be dispelled with remove curse or (2) has the word "curse" in the name. Accursed Spell [Metamagic] You can imbue your spells with the power of hatred and vindictiveness, turning them into curses. Prerequisites: Must...
  2. Hashmalum

    New undead--curseshade and greater curseshade

    These creatures were inspired by the dying curse rules in the Book of Vile Darkness, although they are not completely compatible with them. The bestow greater curse spell referenced in the monser description comes from the BoVD. The Curse Focus feat and the curse descriptor are found in this...
  3. Hashmalum

    Zee Vonderful Vorld of Tonberriez!

    This is a work in progress. Before moving on to such things as a Master Tonberry PrC and various tonberry-specific feats, magic items, and so forth, I decided to get some feedback on the base creature. Tonberry Small Monstrous Humanoid Hit Dice: 9d8+90 (130 hp) Initiative: +6 Speed: 15 ft. (3...
  4. Hashmalum

    Buying off levels in nonassociated classes?

    I'm planning on using the "Reducing Level Adjustment" variant rule in Unearthed Arcana (pp. 18-19). While reviewing the rule recently, I came up with an odd idea to help out PCs with "suboptimal" multiclass combinations that I'd like feedback on: allowing characters to "buy off" levels in...
  5. Hashmalum

    [Vile]Reworking of Bob's morpheum: the morphiend

    Ok, first of all, let me stress that I am NOT the twisted genius who came up with the original concept for this monster: that credit goes to Bob Mackenzie. The original thread is here: http://www.enworld.org/forums/showthread.php?t=31614. After I came up with the rectifier...
  6. Hashmalum

    D&D 3E/3.5 [3.5E][Vile]New undead: the rectifier

    OK, this is the first monster I've made for 3.5E (and the first new monster I've made in quite a while). So I'd appreciate any feedback you have to offer, especially about the mechanical aspects (as the first 3.5E monster I've made, these might very well be off) and the CR--the 3.5E MM assumes...
  7. Hashmalum

    D&D 3E/3.5 [3.5E]Alternate spell changing for sorcerers

    I don't really like the new mechanic that allows a sorcerer (or bard) to change what spells he knows. The problem I have with it is that it doesn't make sense that a character might know a certain spell (and have known it for years), yet they can suddenly forget it literally overnight when they...
  8. Hashmalum

    [3.0] Paying XP for new sorcerer spells

    (Note: I haven't gotten a look at 3.5E yet, so I have no idea how it will affect this.) Recently, I got to thinking how odd it is that sorcerers can know as many epic spells as they're willing to spend gold, XP, and time to develop, yet they're still strictly limited in the number of lower...
  9. Hashmalum

    Re-introducing reversible spells

    I've come up with a couple of feats to bring back the concept of "reversible spells" from earlier editions of D&D. I would appreciate any help balancing them. In particular, the second one seems too strong, in spite of the loss of many of the reversed spells to lack of conversion...
  10. Hashmalum

    Epic Imprisonment spell

    Epic Imprisonment Transmutation [Teleportation] Spellcraft DC: 78 Components: V, S, XP Casting Time: 1 action Range: 300 ft. Target: One creature Duration: Permanent Saving Throw: Fortitude negates Spell Resistance: Yes To Develop: 702,000 gp; 15 days; 28,080 XP. Seeds: transform (DC 21)...
  11. Hashmalum

    [Savage Species] Additional magic item slots without feats

    I've recently acquired Savage Species, and I noticed that there is a feat, Extra Item Slot, allowing you to use additional heads or limbs (relative to the humanoid norm) to gain extra item "slots", such as being able to wear an additional necklace due to having an additional neck to support your...
  12. Hashmalum

    White Necromancy

    Recently, I've been creating some "white necromancy", protective and healing spells that use necromantic magic. My take on things is that arcane magic, as wielded by a sorcerer or wizard, cannot do away with afflictions, but it can transfer them to somebody else (see vampiric touch, for...
  13. Hashmalum

    RFC: Talking Two-headed Parrot

    This monster is meant to be the chaotic evil counterpart to the talking owl (which I've converted). It was partially inspired by the two-headed parrot Randall Flagg had in Steven King's book Eyes of the Dragon, although it is not meant to be a straight conversion. Please comment on it: Talking...
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