Hashmalum
Explorer
This monster is meant to be the chaotic evil counterpart to the talking owl (which I've converted). It was partially inspired by the two-headed parrot Randall Flagg had in Steven King's book Eyes of the Dragon, although it is not meant to be a straight conversion. Please comment on it:
Talking Two-Headed Parrot
Tiny Magical Beast
Hit Dice: 2d10 (11 hp)
Initiative: +2 (Dex)
Speed: 10 ft., fly 40 ft. (average)
AC: 16 (+2 size, +2 Dex, +2 natural)
Attacks: Bite +6 melee, Claws +2 melee
Damage: Bite 1d3-1, claws 1d2-1
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: Confusing squawks, other spell-like abilities
Special Qualities: SR 15
Saves: Fort +2, Ref +4, Will -2
Abilities: Str 8, Dex 15, Con 10, Int 12, Wis 6, Cha 10
Skills: Bluff +4, Hide +7, Listen +4, Search +7, Spot +4
Feats: Weapon Finesse (bite)
Climate/Terrain: Warm forest
Organization: Solitary
Challenge Rating:
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class (rogue, sorcerer, or wizard only)
These creatures resemble ordinary parrots except that they have two heads. The parrot's rainbow-colored feathers are always impeccably groomed, for the two-headed talking parrot is a very vain animal, and the beaks are unusually long, cruel, and sharp.
The two-headed talking parrot is the chaotic evil counterpart to the lawful good talking owl, usually found advising characters of compatible alignment and sometimes serving as a familiar (which requires the Improved Familiar feat). Unfortunately, the parrot makes a poor advisor as it is only slightly more intelligent than the average person and has strikingly inferior wisdom despite (or perhaps because of) its two heads--in other words, it's just smart enough to be conceited about it. Its advice is invariably highly self-serving and manipulative--when it can agree with itself on a course of action, for the two heads often quarrel and bicker in loud, unpleasant squawking tones. Besides bickering, other activities the parrots are fond of include torture, preening its feathers, sharpening its beaks, looking for treasure, and cursing like a drunken sailor. Still, it makes up for these drawbacks to some extent with its array of spell-like abilities. The parrot's foolishly inflated opinion of itself means it is highly susceptible to flattery.
Two-headed talking parrots speak Common and up to four other languages, usually those of chaotic evil creatures (common favourites are Giant, Gnoll, Goblin, and Orc).
Combat
A two-headed talking parrot can cast an extra spell, use an extra spell-like ability, or make an additional bite attack each round as a free partial action due to its extra head.
Two-headed talking parrots rarely engage in combat unless they have powerful allies. They prefer to use color spray and confusion to incapacitate foes before using their physical attacks. Gievn the chance, they'll attempt to use taunt to cause the enemy to rush into a trap or ambush set up by allied creatures.
Confusing Squawks (Sp): Once per day the parrot can use confusion on one creature by angrily squawking at it with both heads (preventing it from using the other head for an additional action).
Other Spell-Like Abilities (Sp): Once per day per head: color spray, shatter. Three times per day per head: daze, detect magic, detect metal, taunt. At will: detect evil.
Skills: A two-headed talking parrot's two heads give it a +2 racial bonus to Listen, Spot, and Search checks.
Talking Two-Headed Parrot
Tiny Magical Beast
Hit Dice: 2d10 (11 hp)
Initiative: +2 (Dex)
Speed: 10 ft., fly 40 ft. (average)
AC: 16 (+2 size, +2 Dex, +2 natural)
Attacks: Bite +6 melee, Claws +2 melee
Damage: Bite 1d3-1, claws 1d2-1
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: Confusing squawks, other spell-like abilities
Special Qualities: SR 15
Saves: Fort +2, Ref +4, Will -2
Abilities: Str 8, Dex 15, Con 10, Int 12, Wis 6, Cha 10
Skills: Bluff +4, Hide +7, Listen +4, Search +7, Spot +4
Feats: Weapon Finesse (bite)
Climate/Terrain: Warm forest
Organization: Solitary
Challenge Rating:
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class (rogue, sorcerer, or wizard only)
These creatures resemble ordinary parrots except that they have two heads. The parrot's rainbow-colored feathers are always impeccably groomed, for the two-headed talking parrot is a very vain animal, and the beaks are unusually long, cruel, and sharp.
The two-headed talking parrot is the chaotic evil counterpart to the lawful good talking owl, usually found advising characters of compatible alignment and sometimes serving as a familiar (which requires the Improved Familiar feat). Unfortunately, the parrot makes a poor advisor as it is only slightly more intelligent than the average person and has strikingly inferior wisdom despite (or perhaps because of) its two heads--in other words, it's just smart enough to be conceited about it. Its advice is invariably highly self-serving and manipulative--when it can agree with itself on a course of action, for the two heads often quarrel and bicker in loud, unpleasant squawking tones. Besides bickering, other activities the parrots are fond of include torture, preening its feathers, sharpening its beaks, looking for treasure, and cursing like a drunken sailor. Still, it makes up for these drawbacks to some extent with its array of spell-like abilities. The parrot's foolishly inflated opinion of itself means it is highly susceptible to flattery.
Two-headed talking parrots speak Common and up to four other languages, usually those of chaotic evil creatures (common favourites are Giant, Gnoll, Goblin, and Orc).
Combat
A two-headed talking parrot can cast an extra spell, use an extra spell-like ability, or make an additional bite attack each round as a free partial action due to its extra head.
Two-headed talking parrots rarely engage in combat unless they have powerful allies. They prefer to use color spray and confusion to incapacitate foes before using their physical attacks. Gievn the chance, they'll attempt to use taunt to cause the enemy to rush into a trap or ambush set up by allied creatures.
Confusing Squawks (Sp): Once per day the parrot can use confusion on one creature by angrily squawking at it with both heads (preventing it from using the other head for an additional action).
Other Spell-Like Abilities (Sp): Once per day per head: color spray, shatter. Three times per day per head: daze, detect magic, detect metal, taunt. At will: detect evil.
Skills: A two-headed talking parrot's two heads give it a +2 racial bonus to Listen, Spot, and Search checks.