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Last night I DM'd my first level up game. All I can say was fantastic! My group and I have been gaming since 1980. We have played it all from AD&D to Star Wars. I can say with confidence that this was one of our most fun games. It was just the three of us, a loose understanding of the...
KISS, Keep it simply stupid. I use this acronym to this day and I have been DMing for 40+ years. Yes the Return of the Lazy DM is wonderful. Remember whatever your players pick as heritage, culture, background and class that is what they want to play, so make THAT part of the story.
I thought this an odd choice, it doesn't really matter to me. For me I wouldn't have put a +1 STR, I will make it a +1 WIS, INT or CHA, but that is my style. I am just looking for some insight from others and their perspective.
I have always made my campaigns about the players, which I assume most GM’s do. Now after having read Level Up I now see an easier path. There are so many choices players make from background, culture, heritage, class, destiny etc. I am taking a new path to campaign creation inspired by level...
When I first got my PDF's and I looked at the artwork, I was disappointed. Then I read the Adventurer's Guide and Trials and went back to the Monsterous Menagerie. The artwork has really grown on me and I change my mind, I like it now. It was probably the 40 years of looking at monsters...
Heritage gives no ability bonus, but Background does. I like this as it makes players choose heritage for things other then +2 Str or +2 Dex etc. One background bonus I found strange was a Noble getting a +1 STR, until I read the text. The suggestion is your a second born and thus need to be...
As Timespike and others have said, let the players shine! When I make a campaign, I write down all the abilities players have and then let players use them abilities. It's about the players having fun and you creating encounters that they enjoy. You created a world where as Morrus said, let...
My favorite thing in Level Up is the cultures. The diversity and ability to add so much roleplaying opportunities to my group is exactly what I needed.
I think this is meant for the fully armored berserker who didn't put any points in Dex, but has a better Con. Enhanced Vitality allows you to substitute your Con for the save.
If I remember reading the druid class and wildshape all of your gear is merged into you. If you are already a Berserker and have the said weapons when you wild shape, then it makes sense that you would be able to use the furious critical with Untamed Multiclass. That is my interpretation anyway.