Jahydin
Hero
Arcane Channeling: Magic-users may channel (cast) any Level 1 spell for Detect Magic or Read Magic.Are there any changes to MUs? Cantrips or concentration type rules?
Spell Memorization Limit - No duplicate spells memorized.
Begins with Read Magic, Detect Magic, Write, then gets a random Offensive, Defensive, and Utility spell.
Spell Levels (up to 9) and progression similar to AD&D.
Cleave: If a fighter kills a target, s/he immediately receives 1 additional attack per two levels (one at Level1, two at Level 3, three at Level 5, etc). Cleave applies to both melee and missile attack forms.Do fighters get multiple attacks at higher levels?
Yes. Seems to be different from both OSRIC and OSE too.Are demihumans level capped?
HD: d6You mentioned thieves being better success on their skills, are they still basically crappy combatants or dextrous strikers?
OSE skills on the top, OSRIC middle, Dragonslayer on the bottom:
Lv CS TR HN HS MS OL PP
1 87 10 1–2 10 20 15 20
1 80 25 10 20 20 30 35
1 85 35 1-2 25 33 35 35
Mentions clever roleplay always get priority over die rolls; that's neat.
No spells, but, they get to appraise treasure to estimate its worth and comprehend languages at Lv4!
Backstab same as OSE (+4 to hit, x2 damage).
So better overall at what they do, but still secondary combatant (about the same as Cleric).
Nope!Any Master set weapon mastery type rules?
No mention really, so probably the same as early editions of the game:What is its take on skills?
Most "dungeon" actions are covered in the book, all others use common sense, but if really needed, a DM comes up with a probability of success and let players roll either a d6 or d% to beat it.
Skill challenges that are part of the adventure can use the same concept, but fleshed out more in unique tables.