kronovan
Adventurer
I'm playing after an 8 year absence, but entirely online via the Fantasy Grounds Unity VTT. I can't find any PF1e tables in my city, whereas a decade ago PF Society sessions and campaigns were common. Nor can I seem to get any players to respond to ads I've posted. A couple of years ago during an abrupt move when I had to downsize my bookshelves, I placed my CRB, APG and PFS Field Guide books on a community bookshelf as free offerings. But no one ever claimed them - doh! So I reclaimed them.
Last time I saw the quarterly FGU session number totals, PF1e ranked 3rd in popularity; far behind D&D 5e, slightly behind PF2e and slightly aheady of Savage Worlds. I do like the PF1e ruleset implemetation for FGU, with its theme among, if not the best for the VTT. It doesn't get the development attention that D&D5e, PF2e and SWADE get, but being one of the early rulesets it supports a lot of customization and the player community has created many, terrific extensions for it. It also helps that many of the GMs running APs on FGU have done it for a while, so they usually own an impressive amount of the available DLCs.
Currently I'm working on adapting the Midgard Campaing Setting to the FGU-PF1e ruleset. Which for those who are familiar with it, was originally a 3.5/PF1e setting before its publisher Kobold Press took it exclusively to 5e. My efforts are eased a bit by Kobold having converted the original PF1e campaigns to 5e, who's 5e versions are all now available as FGU DLCs. Most of the content for those can be easily converted to a custom PF1e campaign. Unfortunately Kobold never saw the value in bringing their Midgard Player's Guide for PF1e to FGU, so that's still a big effort ahead of me.
Last time I saw the quarterly FGU session number totals, PF1e ranked 3rd in popularity; far behind D&D 5e, slightly behind PF2e and slightly aheady of Savage Worlds. I do like the PF1e ruleset implemetation for FGU, with its theme among, if not the best for the VTT. It doesn't get the development attention that D&D5e, PF2e and SWADE get, but being one of the early rulesets it supports a lot of customization and the player community has created many, terrific extensions for it. It also helps that many of the GMs running APs on FGU have done it for a while, so they usually own an impressive amount of the available DLCs.
Currently I'm working on adapting the Midgard Campaing Setting to the FGU-PF1e ruleset. Which for those who are familiar with it, was originally a 3.5/PF1e setting before its publisher Kobold Press took it exclusively to 5e. My efforts are eased a bit by Kobold having converted the original PF1e campaigns to 5e, who's 5e versions are all now available as FGU DLCs. Most of the content for those can be easily converted to a custom PF1e campaign. Unfortunately Kobold never saw the value in bringing their Midgard Player's Guide for PF1e to FGU, so that's still a big effort ahead of me.
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