Fighting Deviards
OOC:
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All characters receive 5 developmental points.
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[sblock=Spiofthest Village]"
With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods."[/sblock]
[sblock=Orngaddrin Village]"
With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any."[/sblock]
[sblock=Marshland Village]"
For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify."[/sblock]
[sblock=Current Encounter]There are 4 men and 4 women. All arm themselves with similar weapons and prepare to attack.[/sblock]
Nalvis Reaction: 61, Attack Roll: 100, 91
Mekric: 04, Roll: 77
Arbrine: 72, Attack Roll: 26
[sblock=Reaction Time]Readiness + Athletic + Clarity + d100
Nalvis: 24 + 16 + 16 + 61 = 117
Mekric: 16 + 22 + 21 + 7 = 66
Arbrine: 22 + 15 + 23 + 72 = 132
Rekyavik: 24 + 14 + 19 + 59 = 116
Renyaveer: 18 + 25 + 16 + 76 = 135
Quill: 17 + 17 + 24 + 81 = 139
Deviards: 30 + 20 + 40 + 24 = 114[/sblock]
Vik charges forward intending to bring his harpoon to bear. Veera stands her ground, drawing an arrow to release it. Quill lifts a reed javelin to launch it. Despite arming themselves, none of the Deviards move to engage. They mumble and begin to curl their left arms and rolling them out, pointing their fingers at different members of the River Crew.
[sblock=Speed of Action]
Nalvis: 130(armor) - 18(strength) + 100(axe) - 117 = 95
Mekric: 70(armor) - 12(strength) + 200(bow) - 66 = 192
Arbrine: 70(armor) - 14(strength) + 100(way) - 132 = 24
Rekyavik: 50(armor) - 16(strength) + 200(spear) - 116 = 118
Renyaveer: 80(armor) - 14(strength) + 200(bow) - 135 = 131
Quill: 70(armor) - 14(strength) + 100(javelin) - 139 = 17
Deviards: 27(armor) - 15(strength) + 100(way) - 114 = -2[/sblock]
GM: | Before any of the River Crew can complete an action, each of the Deviards completes his odd gesture. As they do, everyone except Arbrine feel a surge of electric shock | |
[sblock=Paranormal Assault]
Deviards: 25(Bending) + 40(Shock) + 49(d100) = 114
Nalvis: 25(Conditioning) + 17(Fury) + 100(d100) + 91(luck) > 114
Mekric: 19 + 21 + 77 > 114
Rekyavik: 25 + 19 + 30 = 74
Damage: 114 - 74 = 40% * 10 = 4 x 2 = 8
Body: 10 - 8 = 2, injured
Renyaveer: 19 + 15 + 49 = 83
Damage: 114 - 83 = 31% * 10 = 3
Body: 10 - 3 = 7, hurt
Quill: 17 + 24 + 91 + 63 > 114[/sblock]
GM: | Though all can feel the jolt, only Norikadians seem to be affected, Rekyavik seems to have been jolted twice. | |
[sblock=Projectile Assault]17(readiness) + 17(athletic) + 24(clarity) + 91(d100) + 63(luck) + 50(range) = 262
Deviard1: 20(obscure) + 30(analysis) + 49(d100) = 99
Damage: 262 - 99 = 163% * 10 = 16 - 6 = 10
Body: 10 - 10 = 0, incapacitated[/sblock]
GM: | Ignoring the tingling sensation, Quill launches her javelin at her nearest enemy. The thin blade on the end of the reed stabs through the sheephide tunic and bores significantly into the body cavity, rendering the foe incapacitated. | |
Kwargrow said:
From her hidden position Arbrine will charge in, attacking the first hostile she comes to and if she connects she will Heat her opponent.
[sblock=Physical Assault]20(aggression) + 15(athletic) + 24(fury) + 26(d100) + 127(stealth) = 212
Deviard2: 30(readiness) + 20(obscure) + 30(analysis) + 49(d100) + 20(perceive) = 149
Damage: 212 - 149 = 63% * 5 = 3 - 3(soak) = 0[/sblock]
[sblock=Paranormal Assault]17(bending) + 24(heat) + 50(d100) = 91
Deviard2: 30(conditioning) + 40(fury) + 49(d100) > 91[/sblock]
GM: | The Deviard is caught completely unaware when Arbrine emerges and punches him, but her blow is soaked by the sheephide tunic and he resists the paranormal attempt to heat him. | |
Kwargrow said:
Nalvis intends to stand between the Mhytres and Mekric. As soon as an enemy is in melee range he will strike with his axe.
[sblock=Physical Assault]26(aggression) + 16(athletic) + 17(fury) + 100(d100) + 91(luck) = 250
Deviard3: 30(readiness) + 20(obscure) + 30(analysis) + 49(d100) = 129
Damage: 250 - 129 = 121% * 20 = 24 - 6(deflect) = 18
Body: 10 - 18 = -8, incapacitated[/sblock]
GM: | Seeing that the Deviard do not need to close to melee to attack, Nalvis closes the distance, himself, swinging a mighty blow with his axe that cleaves heavily into his foe, causing him to fall to the ground incapacitated.
Before the remaining members can act, the Deviards attack a second time. One physically assaults Nalvis and the one Arbrine attacked physically assaults her. The others, again, manipulate the Way Lines to cause electric shock. | |
[sblock=Physical Assault]30(aggression) + 20(athletic) + 40(fury) + 54(d100) = 144
Nalvis: 24(readiness) + 16(obscure) + 17(analysis) + 50(d100) = 107
Damage: 144 - 107 = 37% * 8 = 3
Mind: 10 - 3 = 7, dazed
Arbrine: 22 + 15 + 22 + 50 = 109
Damage: 144 - 109 = 35% * 8 = 3
Mind: 10 - 3 = 7, dazed[/sblock]
GM: | Nalvis, whose attacker avoids his shield, and Arbrine, who is no longer hidden, are both dazed by a blow from an ocrin pick. | |
[sblock=Paranormal Assault]25(bending) + 40(shock) + 54(d100) = 119
Mekric: 19(conditioning) + 21(fury) + 50(d100) = 90
Damage: 119 - 90 = 29% * 10 = 3
Body: 10 - 3 = 7, hurt
Rekyavik: 25 + 19 + 98 + 59 > 119
Renyaveer: 19 + 15 + 55 = 89
Damage: 119 - 89 = 30% * 10 = 3
Body: 10 - 3 = 7 - 3 = 4, hurt
Quill: 17 + 24 + 63 = 114
Damage: 119 - 114 = 05% * 10 = 1
Body: 10 - 1 = 9, hurt[/sblock]
GM: | Rekyavik is able to resist the second shock, but the others are mildly hurt. | |
[sblock=Physical Assault]24(aggression) + 14(athletic) + 19(fury) + 50(d100) = 107
Deviard4: 30(defend) + 20(obscure) + 30(analysis) + 50(d100) > 107[/sblock]
GM: | Perhaps due to his accruing injuries, perhaps bad luck, but Rehyavik is unable to connect with his harpoon. | |
[sblock=Projectile Assault]18(readiness) + 25(athletic) + 16(clarity) + 50(d100) + 50(range) = 159
Deviard5: 20(obscure) + 30(analysis) + 50(d100) = 100
Damage: 159 - 100 = 59% * 10 = 6 - 6, ineffective[/sblock]
GM: | The aim of Renyaveer is not quite true enough. Her arrow hangs in the sheephide tunic of her target, causing no harm. | |
Kwargrow said:
Mekric intends to shoot at the tribals with her bow.
[sblock=Projectile Assault]
18(readiness) + 25(athletic) + 16(clarity) + 77(d100) + 50(range) = 186
Deviard6: 20 + 30 + 50 = 100
Damage: 186 - 100 = 86% * 10 = 9 - 6(deflect) = 3[/sblock]
GM: | Mekric fares better. She plant an arrow in her opponent, albeit only causes some hurt. | |
[sblock=Character Data]
Nalvis: full health
Boots: 20 - 2 - 2 - 3 = 13
Mekric: full health
harnin arrows: 19
Abrine: full health
Boots: 20 - 4 = 16
Rekyavik: full health
Boots: 20 - 3 = 17
Renyaveer: full health
harnin arrows: 22
Quill: full health
javelins: 4
Boots: 20 - 3 = 17[/sblock]
[sblock=Group Inventory]
Animals:
- Lacquered Beetle Carapaces: 4
Minerals:
- Slate: 2 pieces: (sound x2)
- Flint: 1 rock: (heat x2)
- Heartstone: 2 stones: {+ Confluence}
- Coal: 1 lump: (Heat x3)
- Lodestone: 1 stone: (Shock x3)
- Slickstone: 1 stone: (-Heat x3)
- Yellow rock (Sulfur): 1 lump: ?
- bluish rock (Waterstone): 1 stone: ?
Ores:
- Zinc: 1 ingot: {+ Health} (+Body x2)
- Tin: 1 ingot: {+ Persona} (-Mind x2)
- Lead: 1 ingots: (-Body x2)
- Iron: 1 ingots: {+ Confluence} (+Body x2)
- Copper: 1 ingot: {+ Persona} (Shock x2)
- dark metal (Nickel): 1 ingot: ?
- heavy metal (Manganese): 1 ingot: ?
- yellowish metal (Molybdenum): 1 ingot: ?
- dark metal (Palladium): 1 ingot: ?
Plants:
- Muddle Leaves: 4 measures: (-Mind x2)
- Rend Leaves: 1 measure: (-Body x2)
- Muddle Flowers: 1 measure: (-Mind x3)
.[/sblock]
OOC:
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The Deviards appear content to continue combat.
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