You guys have any thoughts on strategy for this behemoth? My thoughts:
- Faerie Fire seems worth it, especially given the owlbear's relatively "meh" dex save. As much damage as this guy's gonna slam us for every round, we just don't have time to miss attacks, and crits may be our salvation. We're not going to last many rounds. If Hunter doesn't cast FF, Shara will.
- Healing will be almost useless. It hits for 2d8+6 with its weak hit (out of three!) and I can only heal for 1d8+3. If you've beat Shara in init I'll pick you up the round you go down (so you don't miss your turn next round), otherwise she'll probably stay on the offensive and will pick you up the following round.
- I will probably be sticking to Inflict Wounds (3d10 necrotic) unless healing.