Carrion Crown AP (Savage Stampede) - OOC

HolyMan

Thy wounds are healed!
Speaking of what's allowed and all, what to do about character gene??? Everyone knows I hate using the standard method all the time. Boring and you get no characters with ... well character.

This game is going to be full of undead, were-wolves, and other nastiness. So we better have some pretty heroic characters or characters that can become heroic, hmm...

Ok for character gene we will spice things up a bit. (Sorry WD :D).

Abilities: Use the Heroic method to generate scores that is roll 2d6 and add 6 to give you six numbers and assign. Spice: If you roll your stats in order and play with them as is (after race modification of course), you get a free +2/+2 FEAT.

Going to change the way characters advance stats as they level up also. You will be givin points to respend on abilities (Thanks for the idea [MENTION=478]Thanee[/MENTION]) those based on what you start with. So that by the last module of the adventure path everyone should have stats at about the same point buy (thinking 30 points). Thus you will become heroic if you aren't to start. More on this later.

Race: Core plus the following from Bestairy: Aasimar, Duergar, Hobgoblin, Tengu, and Tiefling

Class: Core rulebook + APG only.

SKills and Feats: Core and APG only.

Traits: Pick one trait from the APG only.

Equipment: Average starting wealth. Spice: In your background have it so I can grant you a special item. This could be anything from a long lost lover's ring to the shield of your forefathers. I will be looking over backgrounds and grant items accordingly.

Did I miss anything? I think we should break down into groups by class and see what we have peopel thinking of. And then work on some background and linking characters together.

Also remember that there will be a Player's Guide with AP feats, spells and items so we will need a last minute go over before truly starting.

HM
 

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HolyMan

Thy wounds are healed!
So going back through all this I see that 12 people :erm::confused: have posted in this little thread.

@CanadienneBacon - Character set Girri gypsy cleric (just change crunch based on character gene please)
@ghostcat - dwarven ranger or human (half-blind) oracle - I like the Wasting curse for something like this seems to fit.
@Aldern Foxglove - paladin mentioned
@jackslate45 - archanist or cleric
@GandalfMithrandir - lurking?? possibly UPDATE: human Axe fighter
@Walking Dad - half-orc JuJu Oracle
@rangerjohn - undecided
@Orius - wondering about the system but if you wish Orius I will help you as needed. It's all about the RP.
@Scott DeWar - I know is lurking but maybe I will finally get to be a DM of his.
@Herobizkit - Inquisitor, dwarf
@renau1g - undecided
@Shayuri - Summoner or archanist

Two groups of 6 if I can get Scott out of Lurking mode LOL :p

Best thing now is to break you into two of 5 each throw the two lurkers in for good measure and start OOC's and party building. Any ideas how to go about that?

EDIT: Sorry to @Aldren whom I mentioned instead of Aldern Foxglove :blush:

HM
 
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GandalfMithrandir

First Post
yes I am lurking, I'm not sure, I don't think so at the moment, I am probably in too many games as it is, and I want to buy this one, so I would probably need to DM it, and that takes time, you know what? Heck with it, I'll play, I will go with a human axe fighter

assuming what with the no plan survives contact with the enemy and all that.
 
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renau1g

First Post
My thoughts are a hobgoblin witch-doctor inspired by this:

Hobgoblin_Shaman_by_willy238.jpg
 

HolyMan

Thy wounds are healed!
Great pic and model (man how long since I last painted a fig? maybe 3 yrs :confused:)

What class or combo classes renau1g? And maybe you and Herobizkit's characters can know each other.

Welcome aboard axe fighter GM. I hope by FEB you have a little extra time.

HM
 

HolyMan

Thy wounds are healed!
Hmmm glad you rolled up AFg now I can explain a little about the stats as we lvl up.

Ok looking at AFg's rolls he has a 14pt character build. What I will do is take that and figure out how many points he will receive per module completed and at the end of each adventure he will be given more points to add to his base (unmodified by magic or race) stats.

So when his character starts the last module he will have a base built on a 30pt buy.

Looking at that you would get 3 points for each module 1-4 and 4 pts for completing module 5.

Sound fun?

HM
 

Aldern Foxglove

First Post
Hmm, well those are some relentlessly mediocre stats, lets call it a challenge - with going summoner being cheating. Going to need those racial bonuses...
 

HolyMan

Thy wounds are healed!
Remember you can still swap the scores if you wish. You want to play a CHA based class??:confused:

That would be a challenge, starting with a 10 but you would be able to raise that base stat to 11 (13 after racial bonus) when the first module is finished.

And then the base to 13 (15 after racial bonus, maybe 16 after 4th lvl stat raise) by the end of the second. With one point to use on another stat left over.

So again you wouldn't be all heroic to start but as you advance you would become a hero out of legend.

HM
 
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Herobizkit

Adventurer
Final answer: Dwarf Inquisitor of Kurgess. LOTRO and WoW's racial updates has got me Dwarf-happy.

I don't know how to use the new die roller... I'll poke around and see if I can learn.

Also, guns? Guns are flava flava, especially if they're Simple weapons as listed in the SRD.
 
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