Zombie Minion Level 1 Minion
Medium Undead XP 25
Initiative +0 Senses: Perception +0;Darkvision
HP A minion dies when hit by an attack that deals damage.
AC 12; Fortitude 13, Reflex 10, Will 10;
Immune disease, poison;
Speed 6
Slam (standard; at-will) •
+3 vs. AC; 3 damage.
Combat Advantage
If the zombie minion hits and opponent that he has combat advantage to, the opponent is knocked prone.
Mob Attack
The zombie minion gains +1 bonus to attack rolls per zombie ally adjacent to the target.
Alignment Any Languages None.
Str 14 (+2) Dex 10 (+0) Wis 10 (+0).
Con 16 (+3) Int 3 (-3) Cha 10 (+0).
Equipment None
Enraged Zombie Level 3 Brute
Medium Undead XP 150
Initiative +1 Senses: Perception +1;Darkvision
HP 60; Bloodied 30
AC 15; Fortitude 16, Reflex 12, Will 12;
Immune disease, poison; Resist 10 Necrotic; Vulnerable 5 radiant;
See also zombie weakness
Speed 6
Slam (standard; at-will)
+6 vs. AC; 1d8+5 damage.
Overhead Smash (standard; encounter)
+6 vs. AC; 3d6+5 and the opponent is knocked prone
Brutal Strike (standard; recharge )
+6 vs AC 2d10+5 and the opponent is pushed 3 squares
Zombie Weakness
A critical hit scored against a enraged zombie reduces the zombie to 0 hit points.
Alignment Any Languages None.
Str 20 (+6) Dex 10 (+1) Wis 10 (+1).
Con 20 (+6) Int 3 (-2) Cha 10 (+1).
Equipment None
Zombie Belcher Level 3 Artillery
Medium Undead XP 150
Initiative +1 Senses: Perception +1;Darkvision;
HP 40; Bloodied 20
AC 16; Fortitude 14, Reflex 13, Will 11;
Immune disease, poison; Resist 10 Necrotic; Vulnerable 5 radiant;
See also zombie weakness
Speed 6
Slam (standard; at-will)
+8 vs. AC; 1d6+4.
Vomit (standard; at-will) • Necrotic
range 10; +8 vs Reflex; 1d10+2 Necrotic damage
Vomit Spray (standard; encounter) • Necrotic
Close blast 3; +6 vs Fortitude; 2d6+3 Necrotic damage; the target gives combat advantage to all opponents (save ends); Miss: Half damage
Zombie Weakness
A critical hit scored against a zombie belcher reduces the zombie to 0 hit points.
Alignment Any Languages None.
Str 14 (+3) Dex 14 (+3) Wis 10 (+1).
Con 16 (+4) Int 3 (-2) Cha 10 (+1).
Equipment None
Zombie Soldier Level 2 Soldier
Medium Undead XP 125
Initiative +1 Senses: Perception +1;Darkvision
HP 40; Bloodied 20
AC 18; Fortitude 15, Reflex 14, Will 13;
Immune disease, poison; Resist 10 Necrotic; Vulnerable 5 radiant;
See also zombie weakness
Speed 6
Slam (standard; at-will)
+8 vs. AC; 1d6+3 damage.
Bite (standard; encounter)
+8 vs. AC; 1d4+3 and 1 bleed damage (save ends)
Feed on their Brains (standard; recharge 5/6);
Only works on prone opponents
+6 vs Ref 1d8+3; 3 bleed damage (save ends)
Combat Advantage
If the zombie hits an opponent that he has combat advantage to, the opponent is knocked prone.
Zombie Weakness
A critical hit scored against a zombie soldier reduces the zombie to 0 hit points.
Alignment Unaligned Languages None.
Str 16 (+4) Dex 12 (+2) Wis 10 (+1).
Con 16 (+4) Int 3 (-2) Cha 10 (+1).
Equipment None
Zombie Crawler Level 2 Skirmisher
Small Undead XP 125
Initiative +7 Senses: Perception +1;Darkvision
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 16, Will 11;
Immune disease, poison; Resist 10 Necrotic; Vulnerable 5 radiant;
See also zombie weakness
Speed 8
Ankle Slash (standard; at-will)
+7 vs. AC; 1d4+4 damage and target is slowed (save ends).
Takedown tackle (standard; at will)
Target must be slowed or prone; +5 vs Reflex; 1d10+3 damage and the target is knocked prone
Zombie Weakness
A critical hit scored against a zombie crawler reduces the zombie to 0 hit points.
Alignment Unaligned Languages None.
Str 8 (0) Dex 18 (+5) Wis 8 (+0).
Con 14 (+3) Int 1 (-4) Cha 3 (-3).
Equipment None
Zombie Abomination 3 Solo Brute
Large undead XP 750
Initiative: +1 Senses: Perception +11;
HP 192; Bloodied 96 See also
AC 17; Fortitude 20, Reflex 16, Will 13
Speed 6
Saves: +5
Action points 2
Slam (standard; at will)
Reach 2; +6 vs. AC; 1d8 + 5 damage, and opponent is grabbed
Bite (standard; at will) • Necrotic
Reach 2; +6 vs. AC; 1d4 +5 necrotic damage and ongoing 5 necrotic damage (save ends)
Zombie Fury (standard; at will)
The Zombie makes 2 Bite or Slam attacks
Dwarf Toss (standard; at will) • grabbed target only
Target: One grabbed creature
Attack: +6 vs Fortitude
Hit: 1d8+5 damage. Choose a space within 10 squares - if it is unoccupied, the target is now prone in that square; if it is occupied by a creature, make a secondary attack against that creature. Target is no longer grabbed.
Secondary Attack: +6 vs Reflex
Hit: 1d8+5 damage and target is prone. Primary target is pushed one square and knocked prone.
Sweeping Attack (standard; recharge
)
Must have an opponent grabbed; Close blast 3 (must include grabbed opponent) +4 vs Reflex; 1d8 + 5 damage and any target hit (except the grabbed opponent) is pushed 3 squares
Necrotic Spray (immediate reaction, when a melee attack hits the zombie)
A necrotic ooze shoots out from the wound: +4 vs Reflex; 1d6 + 3 damage and the target is dazed (save ends)
Bloodied Gore (Immediate reaction, when first bloodied; encounter)
The zombie erupts it’s Necrotic Ooze even if it hasn’t been recharged
Necrotic Ooze (standard, encounter) * Necrotic
Close burst 5; +4 vs. Reflex; 2d6+3 and the target is dazed (save ends). Miss: Half damage
Alignment: Unaligned Languages: None
Str 20 (+6) Dex 12 (+2)
10 (+1)
Con 16 (+4) b 1 (-4) Cha 6 (-1)
Description: A large muscular, rotting, humanoid corpse covered in pustules oozing a black ichor.
Medium Undead XP 25
Initiative +0 Senses: Perception +0;Darkvision
HP A minion dies when hit by an attack that deals damage.
AC 12; Fortitude 13, Reflex 10, Will 10;
Immune disease, poison;
Speed 6

+3 vs. AC; 3 damage.
Combat Advantage
If the zombie minion hits and opponent that he has combat advantage to, the opponent is knocked prone.
Mob Attack
The zombie minion gains +1 bonus to attack rolls per zombie ally adjacent to the target.
Alignment Any Languages None.
Str 14 (+2) Dex 10 (+0) Wis 10 (+0).
Con 16 (+3) Int 3 (-3) Cha 10 (+0).
Equipment None
Enraged Zombie Level 3 Brute
Medium Undead XP 150
Initiative +1 Senses: Perception +1;Darkvision
HP 60; Bloodied 30
AC 15; Fortitude 16, Reflex 12, Will 12;
Immune disease, poison; Resist 10 Necrotic; Vulnerable 5 radiant;
See also zombie weakness
Speed 6

+6 vs. AC; 1d8+5 damage.

+6 vs. AC; 3d6+5 and the opponent is knocked prone

+6 vs AC 2d10+5 and the opponent is pushed 3 squares
Zombie Weakness
A critical hit scored against a enraged zombie reduces the zombie to 0 hit points.
Alignment Any Languages None.
Str 20 (+6) Dex 10 (+1) Wis 10 (+1).
Con 20 (+6) Int 3 (-2) Cha 10 (+1).
Equipment None
Zombie Belcher Level 3 Artillery
Medium Undead XP 150
Initiative +1 Senses: Perception +1;Darkvision;
HP 40; Bloodied 20
AC 16; Fortitude 14, Reflex 13, Will 11;
Immune disease, poison; Resist 10 Necrotic; Vulnerable 5 radiant;
See also zombie weakness
Speed 6

+8 vs. AC; 1d6+4.

range 10; +8 vs Reflex; 1d10+2 Necrotic damage

Close blast 3; +6 vs Fortitude; 2d6+3 Necrotic damage; the target gives combat advantage to all opponents (save ends); Miss: Half damage
Zombie Weakness
A critical hit scored against a zombie belcher reduces the zombie to 0 hit points.
Alignment Any Languages None.
Str 14 (+3) Dex 14 (+3) Wis 10 (+1).
Con 16 (+4) Int 3 (-2) Cha 10 (+1).
Equipment None
Zombie Soldier Level 2 Soldier
Medium Undead XP 125
Initiative +1 Senses: Perception +1;Darkvision
HP 40; Bloodied 20
AC 18; Fortitude 15, Reflex 14, Will 13;
Immune disease, poison; Resist 10 Necrotic; Vulnerable 5 radiant;
See also zombie weakness
Speed 6

+8 vs. AC; 1d6+3 damage.

+8 vs. AC; 1d4+3 and 1 bleed damage (save ends)

Only works on prone opponents
+6 vs Ref 1d8+3; 3 bleed damage (save ends)
Combat Advantage
If the zombie hits an opponent that he has combat advantage to, the opponent is knocked prone.
Zombie Weakness
A critical hit scored against a zombie soldier reduces the zombie to 0 hit points.
Alignment Unaligned Languages None.
Str 16 (+4) Dex 12 (+2) Wis 10 (+1).
Con 16 (+4) Int 3 (-2) Cha 10 (+1).
Equipment None
Zombie Crawler Level 2 Skirmisher
Small Undead XP 125
Initiative +7 Senses: Perception +1;Darkvision
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 16, Will 11;
Immune disease, poison; Resist 10 Necrotic; Vulnerable 5 radiant;
See also zombie weakness
Speed 8

+7 vs. AC; 1d4+4 damage and target is slowed (save ends).

Target must be slowed or prone; +5 vs Reflex; 1d10+3 damage and the target is knocked prone
Zombie Weakness
A critical hit scored against a zombie crawler reduces the zombie to 0 hit points.
Alignment Unaligned Languages None.
Str 8 (0) Dex 18 (+5) Wis 8 (+0).
Con 14 (+3) Int 1 (-4) Cha 3 (-3).
Equipment None
Zombie Abomination 3 Solo Brute
Large undead XP 750
Initiative: +1 Senses: Perception +11;
HP 192; Bloodied 96 See also
AC 17; Fortitude 20, Reflex 16, Will 13
Speed 6
Saves: +5
Action points 2

Reach 2; +6 vs. AC; 1d8 + 5 damage, and opponent is grabbed

Reach 2; +6 vs. AC; 1d4 +5 necrotic damage and ongoing 5 necrotic damage (save ends)
Zombie Fury (standard; at will)
The Zombie makes 2 Bite or Slam attacks

Target: One grabbed creature
Attack: +6 vs Fortitude
Hit: 1d8+5 damage. Choose a space within 10 squares - if it is unoccupied, the target is now prone in that square; if it is occupied by a creature, make a secondary attack against that creature. Target is no longer grabbed.
Secondary Attack: +6 vs Reflex
Hit: 1d8+5 damage and target is prone. Primary target is pushed one square and knocked prone.



Must have an opponent grabbed; Close blast 3 (must include grabbed opponent) +4 vs Reflex; 1d8 + 5 damage and any target hit (except the grabbed opponent) is pushed 3 squares

A necrotic ooze shoots out from the wound: +4 vs Reflex; 1d6 + 3 damage and the target is dazed (save ends)
Bloodied Gore (Immediate reaction, when first bloodied; encounter)
The zombie erupts it’s Necrotic Ooze even if it hasn’t been recharged

Close burst 5; +4 vs. Reflex; 2d6+3 and the target is dazed (save ends). Miss: Half damage
Alignment: Unaligned Languages: None
Str 20 (+6) Dex 12 (+2)

Con 16 (+4) b 1 (-4) Cha 6 (-1)
Description: A large muscular, rotting, humanoid corpse covered in pustules oozing a black ichor.