Swarmkeeper
Hero
For everyone saying "that's too many magic items", consider the 2024 magic items by level guidelines. By 18th level, the party can be expected – according to those guidelines from 2024 DMG – to have accumulated (not created) the following between them all during the campaign...
If split evenly between
- 19 Common items
- 29 Uncommon items
- 23 Rare items
- 19 Very Rare items
- 11 Legendary items
4 PCs, Edit: 5 PCs (sorry, misread OP) it works out to something like this per PC...
@ECMO3 's you said your PC had the following:
- 3-4 Common items
- 5-6 Uncommon items
- 4-5 Rare items
- 4 Very Rare items
- 2 Legendary items
So you'd need something like Edit: 11-13 potions & scrolls to be hitting those 2024 DMG guidelines for "the number of magic items a D&D party typically gains during a campaign."
- unknown rarity (1): Foresight Shortsword
- Uncommon Items (1): Cloak of Protection
- Rare items (2): Rod of the Pactkeeper +2, Vicious Dagger
- Very Rare items (2): Efreeti Bottle, Shield +3
- Legendary Items (1): Rod of Lordly Might
- ?? Potions & Scrolls
Based on what I know, that seems like you were maybe about par for the course with 2024 guidelines?
Yes, that's already been hashed out (although you are certainly excused for not having read all 40 pages!)
I would point you also to the sidebar (which has been posted in this thread a few times now) on the same page (DMG p218) as this "recommendation":
Are Magic Items Necessary?
The D&D game assumes that magic items appear sporadically and that they are a boon unless an item bears a curse. Characters and monsters are built to face each other without the help of magic items, which means that having a magic item makes a character more powerful or versatile than a generic character of the same level. As DM, you never have to worry about awarding magic items just so the characters can keep up with the campaign's threats. Magic items are truly prizes—desirable but not necessary.So... yeah... conflicting advice in the DMG and the biggest space is given to the 100 magic items guidance so naturally many think that must be the default... when 0 is apparently the true baseline when designing challenges.