DND_Reborn
The High Aldwin
I had an idea for Wild Shape and I would like some feedback. It involves a bit more bookkeeping, but to me seems to fit Druids well and might increase player creativity in choosing shapes. Here it is:
You still have two uses per short or long rest, but once you change you can change multiple times as along as the total CR of all the changes does not exceed your maximum allowed. Each change would require your action (or bonus action for Circle of Moon) and you would still be limited to the same total time limit. If your wild shape form is reduced to 0 hit points, you revert to your normal form (as usual). If your new form has a greater maximum hit points than you current total, you keep your current total. If your new form has fewer maximum hit points than your current total, your hit points are reduced to the maximum for your new form. (In other words, no healing by changing forms.) CR 0's are free and you can change into them as often as desired provided your time limit hasn't expired and your form hasn't been reduced to 0 hit points.
Example: At 8th-level, you have CR 1 limit. Then you could do two CR 1/2's, or a CR 1/4, CR 1/2, and CR 1/4. Such as a Giant Owl (1/4), Reef Shark (1/2), and Giant Wolf Spider. In this example, going from a Giant Owl (hp 19) to a Reef Shark (hp 22) would have you staying at 19 hp, and you would drop to 11 hp when you assume the Giant Wolf Spider form (assuming your current hp is greater than 11 hp).
Any major issues with this idea? I was watching the Disney "Sword in the Stone" movie and the wizard's duel gave me the idea...
You still have two uses per short or long rest, but once you change you can change multiple times as along as the total CR of all the changes does not exceed your maximum allowed. Each change would require your action (or bonus action for Circle of Moon) and you would still be limited to the same total time limit. If your wild shape form is reduced to 0 hit points, you revert to your normal form (as usual). If your new form has a greater maximum hit points than you current total, you keep your current total. If your new form has fewer maximum hit points than your current total, your hit points are reduced to the maximum for your new form. (In other words, no healing by changing forms.) CR 0's are free and you can change into them as often as desired provided your time limit hasn't expired and your form hasn't been reduced to 0 hit points.
Example: At 8th-level, you have CR 1 limit. Then you could do two CR 1/2's, or a CR 1/4, CR 1/2, and CR 1/4. Such as a Giant Owl (1/4), Reef Shark (1/2), and Giant Wolf Spider. In this example, going from a Giant Owl (hp 19) to a Reef Shark (hp 22) would have you staying at 19 hp, and you would drop to 11 hp when you assume the Giant Wolf Spider form (assuming your current hp is greater than 11 hp).
Any major issues with this idea? I was watching the Disney "Sword in the Stone" movie and the wizard's duel gave me the idea...
