mellored
Legend
Suggestion.It's for all Druids. Neither my players nor I are fond of the wild shape rule that gives you more HP for becoming, say, a fly to infiltrate.
Keep the 2024 THP, but you revert when you lose your THP.
That prevents oddities like an disintegrate on the fly or whatever.
It does. You just need to spend some slots.I'm not following - we are using the 2024 rules but I have enhanced them as they currently suck. Currently, Moon druids can be a form of up to 1/3 their level as a CR rating - that doesn't remotely keep pace with other classes.
At level 3 you can cure wounds yourself.
at 5,: you can turn a spell into wild shape, and bonus action to regain 15 THP, scaling to 60THP.
At 7: you can cast fount of Moonlight for 2d6* 2 attacks damage
At 11: you get 2d8* 2 attaxks damage
At 14: you get 1d10 damage
That 4d6+4d8+1d10 on top of the base attack.
And 60THP as a bonus action.
Your not going to beat a fighter, but you are doing plenty.
As far as expanding the beast list, I expect the flying got restrictive because you now have a ranged attack in flying form. So add that mystical forms can't cast spells or similar.