Undrave
Legend
Don't forget the Rogue can do all their damage at range so they don't risk as much as a monk does in melee (where they need to be to use their bonus attack).But now, compare the monk level 2 to a rogue. Yes, the rogue has cunning action, but if they want to deal as much damage as the monk, they need to spend their bonus action on an off-hand attack. 3d6+3 damage (rogue) vs 1d8+1d4+6 damage (monk). Of course, taking hit probabilities into account, the rogue is slightly ahead (1d6 applied t nthe first hit) , but then you also need to account that this damage is conditional.
Then compare monk hp to rogue hp (same), and AC (both probably 15) and you see that on paper both classes are rather balanced against each other in combat. It just that because the monk needs to spend resources for things the rogue can do at will, that it feels worse. Then top it out with expertise for the rogue out of combat and suddenly it feels that the monk should get a little bit more either out of combat or in it.
The Monk should just get the Mobility feat.
I meant in the movie.Not sure they succeeded in not having too many magical characters. Many folks want even the nonmagical characters to be magical in fact (even if they adamantly don't want them to be magical in name).