doctorbadwolf
Heretic of The Seventh Circle
I just figured out a cool fix for that and I’m sad it’ll never see print (unless I put it in my D&D project but def not official)It's much like the Champion damage bonus feature. Critting 1 out of every 19 non-crit attacks (2 out of 19 non-crit attacks at high levels) is just...not very good or interesting. Yes, it adds damage in the long run. But it takes so long for that damage to actually add up...and on average you're waiting ~18 attacks aka ~9 rounds to see one of those extra crits (~8.5 attacks at high level, so 2-3 rounds on average, depending on whether you make three or four attacks), sometimes many more, and very rarely they'll be rapid-fire.
The Champion should get a count down. Every time they hit without crit, the crit range threshold goes down one pip, starting at 19, and then 18 at level 7, etc.
So at high level you crit on a 16, and if you hit but don’t crit it becomes 15, until you crit and it resets.
Man. You could even let them bump up 2+ number in order to do a cool thing.