uzagi_akimbo
First Post
Herpes Cineplex said:This thread reminds me of a question I've had for a little while now: Has anyone ever used self-identifying magic items in a game? I'm fairly sure I saw stuff about it in Magic of Faerun and in the DMG; just a percentage chance that an item will let its owner know exactly what it is when he holds it, nothing fancy.
Because personally, I have NEVER played in a game where any non-intelligent item was self-identifying. Not even once. Not even one tiny, inconsequential item. It's always been "cast identify or take your chances with trial-and-error." (And trial and error was usually a GM euphemism for "I'll let you waste an hour or two of playing time trying stupid things until you give up and just get it Identified.")
I bet GMs who are beginning to worry about all the 100gp pearls that are found, sold, and consumed in the casting of Identify spells could help reduce the stress on those poor li'l oysters if they just made a few items ID themselves, y'know?
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like it's supposed to be a big secret that a sword bursts into flames
ryan
Been doing that for the better part of the last dozen years. Sometimes just partially, often fully. Some stuff is obvious - like say, judging that a certain sword has a +2 enchantment, but perhaps the player will need some time or a spell to find out that they actually swing a +2 sword , undead bane. Or why the paladin swinging that new greatsword +3 has fallen out of favour recently with his diety - because the sword is also a vampiric soulsucking blade...
Same goes for a Cloak of Elvenkind, Eyes of Darkvison etc.. but how does one tell the effect of a ring of mind-shielding ? How does one use a hat of disguise ? What are the triggerwords for the Staff of the Archmagi ? Or has my strange series of mishaps anything to do with that mystical amulet I have found in those ruins ? Or do the runes inscribed on the chestplate the armour is warded against negative energy or confer just an immunity to fear ?
That's where Identify, Analyze Dweomer and their likes come in.
As for the pearl - we use Identify with a pearl - but, the pearl will not dissolve and can be reused. So you need to have a 100gp pearl around (still an investment at lower levels) - which may get stolen, bartered into save your life, inadvisable to use in the current situation etc etc...
Of course, strangely enough, we tend to have a bunch of clerics serving the deities of magic, who's magic domain gives access to the spell anyway (at 2nd level), and who's divine focus circumvents the pearl problem in the first place.