Boromar
[sblock]
Boromar
Male-personality Warforged, 1st Level Scout
Deity: none
Medium Construct (Living Construct)
Hit Dice: 1d8 (10 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 Dex, +2 armor), touch 12, flat-footed 12
Base Attack/Grapple: +0/+0
Attack: +0 slam (1d4) or +0 hand axe (1d6) or +2 short bow (1d6)
Full Attack: as attack
Space/Reach: 5 ft./5 ft.
Special Attacks: Skirmish +1d6
Special Qualities: Trapfinding, warforged traits (immunities: poison, sleep, paralysis, disease, fatigue, nausea, exhaustion, sickening and energy drain; no natural healing of lethal damage, half magical healing; no eat, sleep or breathe; +2 Con, -2 Wis, -2 Cha; comp plating: +2 armor, light fortification (25%); slam: 1d4+Str)
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 10, Dex 14, Con 14, Int 16, Wis 14, Cha 10
Skills: Climb +4(4), Hide +6(4), Listen +6(4), Move Silently +6(4), Search +7(4), Spot +6(4), Survival +6(4), Tumble +6(4), Know(Dungeoneering) +7(4), Know(Nature) +7(4).
Feats: Track
Alignment: Neutral Good
Description: Boromar is a 5-year old warforged who stands at the height of 5'10" and weighs 270 lbs. He does not wear clothing, but carries a satchel (backpack) with notes, maps and books. He is a slim model designed for stealth and speed, and his green eyes are remarkably perceptive.
Languages spoken: Common, Dwarven, Goblin, and Elven
Equipment: Hand axe, short bow, 20 arrows, backpack, misc. maps of local areas, 14pp, 23gp. Total weight carried is 11lb.[/sblock]
More
Background (Collected and Edited from previous posts on the boards...)
Boromar was created as an instrument of war. He was designed to be a stealthy scout, who would slip ahead of the battlelines to locate enemy weaknesses. He was created with exceptional perceptive skills and mobility. He served Aundair admirably in the last few years of the war, and then was abruptly released from service when the Treaty of Thronehold was signed.
Designed to be curious, he immediately took it upon himself to explore. He first began wandering in an expanding circle around his home base, mentally mapping all the lands he passed through, filling in the gaps in his knowledge from his military campaigns. As he traveled, he met various travelers and learned from them whatever he could. He gained necessary context to help him understand the world he was exploring, and it opened up his eyes to the vast treasure trove of experience that lies beyond the borders of Aundair. He came to realize that he would need direction to organize his explorations.
So he came to Fairhaven, and enrolled in the University of Wynarn. He had learned that the Wayfinder's reputation was the greatest explorers in Khorvaire, and he wanted to learn their methods. He was able to pay his tuition with the valuables he had collected in his wanderings, and by picking up odd jobs during his education. He impressed the wayfinders with his extensive knowledge of the local area, his patient attention to fine detail, and his unmatched, instinctive desire to know and experience everything.
He met other students and quickly befriended them. He always likes to talk and listen to others, to hear about their knowledge and experiences. He is excited to learn any new thing, and always eager to please others in order to learn more from them. He loves to go new places and see and do anything that he has never done before. He is (literally) tireless in his quest for new knowledge and experiences.
He adopted his name from the name of a famous explorer in Eberron's recent history.
Soon to graduate from the university, he knows that the world is full of dangers, and that the best chance he has to explore safely is in the company of like-minded friends, and so he has actively sought out any companions who would be eager to engage in long term explorations of the greater world.
Boromar is NG.
His time at the university: He spent the previous 3 years at the university. He studied everything he could, taking an overwhelming courseload, as he could study during the night and did not need to sleep or eat. He learned many languages, including a few ancient languages, and was particularly enamored by tales of ancient empires and Xen'Drik. As he has virutally no past of his own, and no racial past to speak of, he is fascinated by the ancient histories that stretch back for tens of thousands of years. (He has a very poor concept of time.) He is also intrigued by the suggestions of links between House Cannith's invention of the warforged and ancient Xen'Drik artifacts. He is not prejudiced against goblinoids or any other race, viewing the events of the world with a slighty detached demeanor, and an excited eye towards learning.
Relations with other PCs:
Tel Montayne - Boromar does not instinctively grasp human social classes and finds their interactions endlessly fascinating. The best analogy he has been able to develop is that human nobility is some kind of superior design, like advanced warforged created for leadership roles. He finds Tel's interactions with upper class students fascinating, and doesn't understand why Tel seems to disdain the rank and privilege he is obviously designed for. Boromar and Tel have had many conversations about human society, and the warforged has come to see Tel as a good friend and an expert on human relations.
Glaw - Boromar feels very comfortable with his fellow warforged. Depending on Glaw's age and/or previous military rank, Boromar feels either superior or deferential towards him. (That is, if Glaw is younger and/or of a higher rank, then Boromar sees him as a superior model and defers to his presumedly greater skill. If Glaw is older and/or of a lower rank, then Boromar considers him to be somewhat outdated, and realizes that he is more skilled in tracking and scouting.) In any case, Boromar likely appreciates Glaw for their shared experiences, backgrounds, and (I'm guessing) interests. It is always nice to have someone who is familiar, and Glaw (who may be the only other warforged in the university?) is a comfortable friend. They have probably had endless conversations about the nature of Nature. (Note that Boromar also has 4 ranks in Know-nature, so he's clearly interested and educated in the subject.)
Midian Rightson - Boromar knows him from the class they took together under Byless Delavert. Boromar may not know of (or understand) the druid's family dilemnas, but they have a shared appreciation for the natural world. Depending on the druid's beliefs, they may have had many conversations about the place of warforged in the Natural world. Boromar's thinking is that warforged are not originally part of Nature (they were clearly created by House Cannith) but that they are Bound up in, and consequently now a part of Nature. After all, they can die, as all natural things do. And (as Boromar believes) they live and think and (perhaps) have souls, as all natural things do.
Incidentally, to which druidic tradition does Byless Delavert (and presumably, Midian Rightson) belong?
Patruk Sivid - Boromar finds his experience fascinating. Although other students may be repelled by Patruk's interests, Boromar feels only the same detached excitement he feels with all new ideas. He is intrigued that a living human died and was brought back to life, and draws parallels between that and the "birth" of warforged, which are also lifeless, and then given life by some magical process. Boromar wonders what parallels may be drawn, and how undead (which he fought against during the war) fit into the picture - are they alive, or in some magically-enhanced state? Common wisdom says they are "unlife", and yet what does that mean for warforged? If corpses can be brought to a semblance of life by magic, then are warforged also some "semblance" of life? Are they truly alive? Or are they merely a facsimilie? These and similar conversations likely kept Patruk and Boromar up long into the night between exams.
Plonk - Boromar doesn't really "dislike" Plonk - he doesn't dislike anyone - but he doesn't find much about the gnome that interests him. It sounds like Plonk has interest in Boromar, and the warforged doesn't mind being the object of his curiousity, and will endlessly answer his questions. He'll even let Plonk repair him (if the occasion ever arrives in the university), but he doesn't want Plonk to experiment on him. Boromar has probably seen too many science experiments of Plonk's explode, and doesn't want to suffer the same fate. Although Boromar is interested in most things, "scientific" inventions like Plonks are lowest on his list. Boromar's chief interests are exploring new lands and cultures, the natural world, and philosophical inquiries about life and meaning.
Teivel ir'Torn - Teivel sounds like a popular, athletic, and not very studious fellow. Boromar has no interest in physical pursuits (he can't get fat by being lazy, and doesn't get fit by exercising) but he is obviously superior in athletic competition. Teivel might have talked him and Glaw into playing on his team to gain competitive advantages. I can see Teival being the kind of party guy who keeps the warforged strung along as pals that he can talk into any scheme he has in mind. If so, Boromar would definitely be susceptible to that kind of charm. Otherwise, Teival did not interest him much, and Boromar knows him only in passing.
Johan d'Deneith - Boromar probably likes Johan very much. He is charismatic and treats everyone kindly, even warforged. Although "warforged equality" is not a concept that Boromar naturally ascribes to, I am sure he would have attended any rallys at Johan's urging with detached curiosity. Boromar considers Johan to be a curious subject: the warforged has no instictive understanding of love or the motivations behind male-female relationships, and watches his friend's many trysts with the observational skill of a naturalist studying the mating patterns of a strange species in its native habitat.
Chao!
Ozmar the Compliant
