D&D 5E Where should a D&D videogame be set?

Where should a D&D videogame be set?

  • Forgotten Realms. Elminster in da house!

    Votes: 15 28.3%
  • Greyhawk. Castle Greyhawk!

    Votes: 10 18.9%
  • Eberron. IT'S NOT STEAMPUNK.

    Votes: 6 11.3%
  • Dark Sun. Psionics, yo.

    Votes: 3 5.7%
  • Dragonlance. Putting the Dragon in Dungeons and Dragons.

    Votes: 2 3.8%
  • Mystara. Keeping it basic.

    Votes: 5 9.4%
  • Planescape. ALL UR PLANEZ R BELONG TO ME!

    Votes: 5 9.4%
  • Another official setting. Please explain in the comments.

    Votes: 2 3.8%
  • Other. Please explain the comments.

    Votes: 3 5.7%
  • I AM NOT AN ANIMAL! I AM A HUMAN BEING!

    Votes: 2 3.8%

  • Poll closed .

Hriston

Dungeon Master of Middle-earth (He/him)
Where do you stand on the idea of using places and NPCs from established lore in the videogame?

That could work alright. Personally, my preference is for things to be a bit more generic, but having set-pieces and NPCs with name recognition available for the system to plug in would be fine as long as there was some way to dial in or out the kitchen-sink factor. Setting controls for genre, grittiness, etc. would be good as well.
 

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Wiseblood

Adventurer
Mystara. Specifically the Isle of Dread. Limited size area with fantasy elements. A few settlements provide enough npc's. But one thing is an absolute must DO NOT START AS THE SURVIVOR OF A SHIPWRECK! (Or as a casualty)
 



Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I think that if we agree (and we dont, but lets say) that a D&D game should be turn-based to reflect the rules of the TTRPG, I think the next logical move would be to use a classic setting that represent the basic theme of D&D at is core: adventure, treasures, dragon. I dont think that a first issue of a D&D game should stray too far from high/epic fantasy, without falling into the kitchen sink that would make it feel like any other ''medieval fantasy'' video game out there. I went for Dragonlance because its the setting that got me hooked when I was younger, but Greyhawk/Mystara could do the trick.
 
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AmerginLiath

Adventurer
The logical answer would probably be Waterdeep and Undermountain, combining a contiguous city and megadungeon in the Forgotten Realms.

(mind you, I say that as someone who, were I the only audience, would build a Dynasty Warriors-style game set during Krynn’s War of the Lance!)
 

Yaarel

🇮🇱He-Mage
Live action versus turn based.

According to official D&D 5e, a ‘round’ of turns lasts 6 seconds. (There are ten rounds per minute.) All actions are happening *simultaneously* during this 6 seconds.

"
The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn.

"

In other words, D&D is trying to represent live action.

A live action video game best represents D&D.

At the same time, this video game has about 10 *actions* and moves, per minute.

Maybe computer controlled characters can roll initiative randomly. Meanwhile, the human player of the video game determines initiative by live response time, determined by how long it takes to hit the button and move the joystick. (Or comparable input device.)

Maybe a ‘pause’ button is possible, for the player to hit in order to plan out the next action more carefully.
 

Wulffolk

Explorer
DragonLance is a great setting, but not quite right to be the flagship of D&D, at least at the time of the War of the Lance, which is what most people think of when they think of DragonLance.

The main reason that DragonLance doesn't work well to represent the common elements of D&D is that there are no divine casters at that time. There are no Clerics, Paladins or Druids with functioning spell-casting powers, unless you are one of a very few select character's from the novels.

DragonLance's greatest strength was the popularity of the original trilogy of novels, but that is also it's greatest weakness. The Meta-Plot during the War of the Lance is so overwhelming that it severely limits the options for both the DM and the PCs.
 



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