Yeah I don't agree with this "success = finished" approach. .
Good thing I didn't say that, then.
Yeah I don't agree with this "success = finished" approach. .
I take it back. The last game I was a player in was a "loss" but nevertheless satisfying. Our enemies got the drop on us because of our overconfidence, three of five PCs were killed, one gave in to the evil artifact (some helm of a half-black dragon lizard king), and my character was captured for a sacrifice to awaken some frost giant demi-god. The end.As a player? Never.
I am curious how often, in a general sense, folks "complete" a campaign they begin (as a player of GM).
...
So, how often do you experience a "complete" campaign compared to those that don't go off so well?
Limiting my consideration to the past 15 years or so, and tabletop games (as opposed to live action rpgs)...
When I'm running the game, pretty much everything completes. Mind you, most of these campaigns run 4+years, so there are only a few of them in that span. They're played with a stable group of players, who meet on a regular schedule.
For those few times in that same span when I've been a player.... they almost never come to completion. Players end up too busy, and the GM stops bothering trying to schedule sessions.