Charlaquin
Goblin Queen (She/Her/Hers)
Nah, sensation in an RPG is found in the tactile elements. The feel of the dice in your hand, the sound of them clattering on the table, the spectacle of a beautifully painted miniature or piece of 3d terrain, the visceral thrill of being given a handmade copy of an in-game map… Players for whom sensation is a significant part of their enjoyment of the game tend to play in-person only, and they often collect fancy dice and take great care in choosing the perfect miniature to represent their character (even if the group plays TotM). DMs for whom sensation is a significant part of their enjoyment of the game likewise prefer in-person games and are likely to make heavy use of maps, minis, and handouts.Now, first off, this is a video game framework/theory so there will be some bits that don't line up perfectly, like the listed Sensation above. Imagine the 5E equivalent to that, which would be something like the DM's narration of the setting.