Ruin Explorer
Legend
Making this thread because, AFAIK, no-one has made it yet, despite people threatening to! Please feel free to post screenshots, boast about achievements you're pleased with, and show us what you're playing or games you think are cool or whatever!
Personally over the last couple of weeks, I've been playing a lot of Avowed, the latest Obsdian game, which has its own thread. It's been really good, playing incredibly well despite a mediocre framerate.
I particularly love the writing, because whoever wrote it understood the urge to correct NPCs and misapprehensions and so on, and to actually nuance your position on issues. And NPCs are well-written enough that they often respond in good ways, even if they don't agree. Like, I don't mindlessly have to "pick a side", I can point out I'm working for Y but don't agree with X. You can often also ask pretty good questions, and fight people who need to be fighted! None of which is really true in some other RPGs, despite being very well-written overall (Cyberpunk for example - you often really good, really well voice-acted responses in that - Avowed is a silent protag game - but you rarely have a lot of choice/nuance). I think being silent protagonist gave them more flexibility here.
The most amazing game I played this year, though, was Caves of Qud, which I'll have to talk about some other time.
Personally over the last couple of weeks, I've been playing a lot of Avowed, the latest Obsdian game, which has its own thread. It's been really good, playing incredibly well despite a mediocre framerate.
I particularly love the writing, because whoever wrote it understood the urge to correct NPCs and misapprehensions and so on, and to actually nuance your position on issues. And NPCs are well-written enough that they often respond in good ways, even if they don't agree. Like, I don't mindlessly have to "pick a side", I can point out I'm working for Y but don't agree with X. You can often also ask pretty good questions, and fight people who need to be fighted! None of which is really true in some other RPGs, despite being very well-written overall (Cyberpunk for example - you often really good, really well voice-acted responses in that - Avowed is a silent protag game - but you rarely have a lot of choice/nuance). I think being silent protagonist gave them more flexibility here.
The most amazing game I played this year, though, was Caves of Qud, which I'll have to talk about some other time.