A Minor NPC, or any supporting character who does not
possess any values, does not suffer injuries. They are
instantly Defeated by any successful attack and cannot
choose to Avoid Injury. The only difference between
Stun and Deadly attacks against a Minor NPC or basic
supporting character is that Stun attacks leave them
unconscious and Deadly attacks kill them instantly (or
disintegrates them, at gamemaster’s discretion).
A Notable NPC, or any supporting character with one
or more values, suffers injuries as normal. Supporting
characters may Avoid Injury as player characters do
(but have only half the amount of initial Stress), while a
Notable NPC may spend Threat to Avoid Injury, but they
can only do so once per scene.
A Major NPC receives Injuries as normal and may Avoid
Injury by spending Threat.