D&D 5E What should I steal from these 5e adventure books? (+)

For Out of The Abyss, I could easily see using some of the locations in it as stand-alone resources for adventure (Gracklstugh would make for a very interesting base city, outside of the threat of the demonlords).
 

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el-remmen

Moderator Emeritus
I got two more D&D books from the library from which to steal stuff.
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Burnside

Space Jam Confirmed
Supporter
Tomb of Annihilation- one of the very best long form 5E adventures. Loads of good large and small dungeons and single-session set piece site-based adventures. Great bestiary. Great encounter tables. Great maps. Also works as a setting book for Chult.

Netherdeep- there’s a tier 2 dungeon as kind of the climax of act 1 (Baxoxan? I don’t have it in front of me) that’s a p good stand-alone dungeon and the town around it is also good.
 
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Dungeon of the Mad Mage is basically 23 separate modules that can be run independent of each other. I ran level 13, Trobriand's Graveyard, as a Fury Road style post-apocalyptic adventure complete with motorcycles, semi-trucks, and tanks. It was a lot of fun.

I also used level 5, Wyllowood, along side Tepest from Van Richen's Guide as a complete adventure set in the Domains of Dread.

Each level has it's own factions and you are not expected to side with one over the others or any of them, it's Players' Choice.

I really like this book as an adventure resource, because trying to run the whole thing, as I tried to do, is a bit much.

Have fun!
 

Zardnaar

Legend
Tomb of Annihilation- one of the very best long form 5E adventures. Loads of good large and small dungeons and single-session set piece site-based adventures. Great bestiary. Great encounter tables. Great maps. Also works as a setting book for Chult.

Netherdeep- there’s a tier 2 dungeon as kind of the climax of act 1 (Baxoxan? I don’t have it in front of me) that’s a p good stand-alone dungeon and the town around it is also good.

There's a throw away line in BG3 about Gith in Chult. ToA came to mind as act 4 BG3.
 


S.Woodlander

Villager
speaking of Gracklstugh, looking at the map (Out of the Abyss) it doesn't point out where the main entrance/gate is. I know adventurers could enter via the darklake but if they come come via boat ... anyone know?

Also, I was wondering if anyone had any thoughts about an adventuring party wandering into the Duegar city. The party consists of a few humans, half elf, a wood elf and 3 (surface dwarves). Would the group even get past the gates? And if so, would they be attacked at first site by city dwelling derro or duegar?
I am thinking more that the dwarves might have a hard time getting around without getting attacked. Thoughts?

 
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el-remmen

Moderator Emeritus
speaking of Gracklstugh, looking at the map (Out of the Abyss) it doesn't point out where the main entrance/gate is. I know adventurers could enter via the darklake but if they come come via boat ... anyone know?

Also, I was wondering if anyone had any thoughts about an adventuring party wandering into the Duegar city. The party consists of a few humans, half elf, a wood elf and 3 (surface dwarves). Would the group even get past the gates? And if so, would they be attacked at first site by city dwelling derro or duegar?
I am thinking more that the dwarves might have a hard time getting around without getting attacked. Thoughts?

You might have better luck starting a new thread to ask this.
 


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