Ralif Redhammer
Legend
For Out of The Abyss, I could easily see using some of the locations in it as stand-alone resources for adventure (Gracklstugh would make for a very interesting base city, outside of the threat of the demonlords).
Tomb of Annihilation- one of the very best long form 5E adventures. Loads of good large and small dungeons and single-session set piece site-based adventures. Great bestiary. Great encounter tables. Great maps. Also works as a setting book for Chult.
Netherdeep- there’s a tier 2 dungeon as kind of the climax of act 1 (Baxoxan? I don’t have it in front of me) that’s a p good stand-alone dungeon and the town around it is also good.
You might have better luck starting a new thread to ask this.speaking of Gracklstugh, looking at the map (Out of the Abyss) it doesn't point out where the main entrance/gate is. I know adventurers could enter via the darklake but if they come come via boat ... anyone know?
Also, I was wondering if anyone had any thoughts about an adventuring party wandering into the Duegar city. The party consists of a few humans, half elf, a wood elf and 3 (surface dwarves). Would the group even get past the gates? And if so, would they be attacked at first site by city dwelling derro or duegar?
I am thinking more that the dwarves might have a hard time getting around without getting attacked. Thoughts?