Voadam
Legend
So in my current campaign I am running a 5e system game of the Pathfinder 1e Iron Gods adventure path set in my homebrew mash up setting.
The world is mostly the setup of the Holy Lothian Empire from Ptolus (I usually reference the big 3.5 setting book but also the very manageable Free Player's Guide a lot) mixed with Golarion from Paizo's 3.5 setting book and set specifically in the barbarian realm of Numeria.
My setting incorporates other setting stuff too but for this campaign a lot of that other stuff is not really relevant and has not come up.
I own PDFs of the Pathfinder 1e and 2e versions of Golarion, but I read the 1e hardcover years ago and that is the version I know best and use as my go to reference for the big picture world aspects.
Of those four reference books I have mostly been going through the Numeria one having read it cover to cover since I decided to run the adventure path which is set in there specifically. The Golarion book has a few pages on Numeria which is good for an overview. The Ptolus one I looked up their technology stuff and the specifically lost technology secret societies and related elements as those are big themes of Numeria and the adventures.
There is also the short section in the first module on the town setting of the first adventure.
Separately based on player interest I pulled out and delved into stuff from the 2e Draconomicon, the 2e Monster Mythology, and the 3e Draconomicon for elements of a draconic deity to build a cult around as a religious institution that a player wanted to be a part of and I integrated into the setting. Also I pulled out GURPS Werewolf the Apocalypse, Werewolf the Apocalypse 20th Anniversary Edition, and W20 Changing Breeds for adding Werewolf and Werebear elements and worldview aspects into the game (works pretty well in a barbarian land) to go with two PC concepts. Other aspects like Shadowrun decking, Mage the Ascension Technocracy, Warhammer 40K concepts, Paranoia, and Star Trek elements I have RPG material for, but did not end up pulling out any so far as I considered and used some of them thematically. That might change as the campaign continues.
So what setting type materials have you pulled out to reference in your current campaign?
The world is mostly the setup of the Holy Lothian Empire from Ptolus (I usually reference the big 3.5 setting book but also the very manageable Free Player's Guide a lot) mixed with Golarion from Paizo's 3.5 setting book and set specifically in the barbarian realm of Numeria.
My setting incorporates other setting stuff too but for this campaign a lot of that other stuff is not really relevant and has not come up.
I own PDFs of the Pathfinder 1e and 2e versions of Golarion, but I read the 1e hardcover years ago and that is the version I know best and use as my go to reference for the big picture world aspects.
Of those four reference books I have mostly been going through the Numeria one having read it cover to cover since I decided to run the adventure path which is set in there specifically. The Golarion book has a few pages on Numeria which is good for an overview. The Ptolus one I looked up their technology stuff and the specifically lost technology secret societies and related elements as those are big themes of Numeria and the adventures.
There is also the short section in the first module on the town setting of the first adventure.
Separately based on player interest I pulled out and delved into stuff from the 2e Draconomicon, the 2e Monster Mythology, and the 3e Draconomicon for elements of a draconic deity to build a cult around as a religious institution that a player wanted to be a part of and I integrated into the setting. Also I pulled out GURPS Werewolf the Apocalypse, Werewolf the Apocalypse 20th Anniversary Edition, and W20 Changing Breeds for adding Werewolf and Werebear elements and worldview aspects into the game (works pretty well in a barbarian land) to go with two PC concepts. Other aspects like Shadowrun decking, Mage the Ascension Technocracy, Warhammer 40K concepts, Paranoia, and Star Trek elements I have RPG material for, but did not end up pulling out any so far as I considered and used some of them thematically. That might change as the campaign continues.
So what setting type materials have you pulled out to reference in your current campaign?