Laurefindel
Legend
Domain management and large-scale combat is what comes to mind like you said, and it looks like we're about to get that soon.
Otherwise, everything else I can think of are campaign or setting specific. Better herbalism rules would be nice but it doesn't make sense to develop those and not potion making or magic item crafting and I don't know what else, without bloating the game with complex subsystems.
Otherwise, everything else I can think of are campaign or setting specific. Better herbalism rules would be nice but it doesn't make sense to develop those and not potion making or magic item crafting and I don't know what else, without bloating the game with complex subsystems.