What RPG Do You Wish Had A Retroclone?


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Reynard

Legend
Supporter
OK, thanks. I'm a bit confused though as the wiki page seems to be using the term like I was using it. And then it goes on to mention a whole bunch of OSR games.
Every one of those OSR games are faithful retroclones. They mean to faithfully recreate specific rulesets from the past. That is different than games like, say, Shadowdark or Dungeon World that use modern rules to recreate the feel of games from the past.
 

TwoSix

"Diegetics", by L. Ron Gygax
Every one of those OSR games are faithful retroclones. They mean to faithfully recreate specific rulesets from the past. That is different than games like, say, Shadowdark or Dungeon World that use modern rules to recreate the feel of games from the past.
Exactly. Let's just look at the Necrotic Gnome line as an example.

OSE Classic is the core rules of B/X with a cleaned-up layout. It's a retroclone.

OSE Advanced takes a bunch of ideas from AD&D 1E and puts them into the B/X framework. Strongly inspired by old products, but with lots of new rules, so not a retroclone.

Dolmenwood takes the B/X (and OSE) framework, does a little more tweaking, and then adds a bunch of new races and classes. Also not a retroclone.
 



Thomas Shey

Legend
Exactly. Let's just look at the Necrotic Gnome line as an example.

OSE Classic is the core rules of B/X with a cleaned-up layout. It's a retroclone.

OSE Advanced takes a bunch of ideas from AD&D 1E and puts them into the B/X framework. Strongly inspired by old products, but with lots of new rules, so not a retroclone.

Dolmenwood takes the B/X (and OSE) framework, does a little more tweaking, and then adds a bunch of new races and classes. Also not a retroclone.

You can see this outside the D&D-zone too. Cepheus Engine is pretty much a clone of a particular version of Traveller. Cepheus Deluxe and Cepheus Universal (particularly the former) take that basic structure but go far afield in a number of things they do.
 




dead

Explorer
Every one of those OSR games are faithful retroclones. They mean to faithfully recreate specific rulesets from the past. That is different than games like, say, Shadowdark or Dungeon World that use modern rules to recreate the feel of games from the past.
Oh, yep. I wasn't thinking anything like Dungeon World was a retroclone. I agree with what was said in the wiki, anyway. That's where I was coming from. I still think a retroclone of 3E D&D hasn't been done. There's an SRD out there but that's just the SRD - not a retroclone. There's Castles & Crusades but that takes the guts of 3E out and tries to bring the game back to 1E AD&D feel so doesn't really count.
 
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