When you first started D&D what was the ability score generation methods you used as DM and/or player?
When I was in my mid teens, myself and my best friend were invited to join a college group that had lost several of its players do to RL stuff. The DM had us use method IV out of the 1e DMG (roll stats for 12 characters using 3d6 in order) but if none of the sets had 2 15's you rolled again. Then he also had some extra ways he liked to use to help the starting characters to gain a bit more in ability increases and other special stuff. He used several of the charts from Arduin Grimiore such as class special abilities and body type, as well as used to age ability mods from the 1e DMG. This did help get a fighter to the high % in str more often as well as caster int/wis to high teens, higher dex etc. I guess Nathan liked his players to 'cool' characters.
So what methods did you use? And as DM did you help your players get 'cool' characters?
When I was in my mid teens, myself and my best friend were invited to join a college group that had lost several of its players do to RL stuff. The DM had us use method IV out of the 1e DMG (roll stats for 12 characters using 3d6 in order) but if none of the sets had 2 15's you rolled again. Then he also had some extra ways he liked to use to help the starting characters to gain a bit more in ability increases and other special stuff. He used several of the charts from Arduin Grimiore such as class special abilities and body type, as well as used to age ability mods from the 1e DMG. This did help get a fighter to the high % in str more often as well as caster int/wis to high teens, higher dex etc. I guess Nathan liked his players to 'cool' characters.
So what methods did you use? And as DM did you help your players get 'cool' characters?