Wik
First Post
You ever notice how certain games attract house rules more readily than other? Everyone house rules monopoly, but how many people house rule Risk? (I know I've house-ruled both, but this isn't really a common practice, is it?)
And the same goes with D&D. I've been buying the moldvay BECMI books, and realized that if I were ever running it, I'd be using some house rules - and then realized that the game sort of encourages this anyways. And yet other editions of D&D were less kind towards house ruling... 4e, for example, is a little bit more difficult to house rule (not that you can't...)
So, I house rule every edition of D&D, which I'm sure isn't that unusual. But then, I'd never house rule Shadowrun (even though I should, since the game's rules are too insanely complex for me). And that goes for Earthdawn, the d6 system (hard to houserule a game that's presented as being only half complete, REQUIRING GM rules decisions, though), and WFRP. I'm pretty sure that were I to play Savage Worlds for any length of time, I'd throw in a few house rules, but not to the extent I went with most editions of D&D.
So, am I crazy in thinking that certain games are just more open for house ruling than others? And why is this? I don't think, for example, that a heavily house ruled game means that the original system was "broken"... but then, I've been wrong before...
And the same goes with D&D. I've been buying the moldvay BECMI books, and realized that if I were ever running it, I'd be using some house rules - and then realized that the game sort of encourages this anyways. And yet other editions of D&D were less kind towards house ruling... 4e, for example, is a little bit more difficult to house rule (not that you can't...)
So, I house rule every edition of D&D, which I'm sure isn't that unusual. But then, I'd never house rule Shadowrun (even though I should, since the game's rules are too insanely complex for me). And that goes for Earthdawn, the d6 system (hard to houserule a game that's presented as being only half complete, REQUIRING GM rules decisions, though), and WFRP. I'm pretty sure that were I to play Savage Worlds for any length of time, I'd throw in a few house rules, but not to the extent I went with most editions of D&D.
So, am I crazy in thinking that certain games are just more open for house ruling than others? And why is this? I don't think, for example, that a heavily house ruled game means that the original system was "broken"... but then, I've been wrong before...