SableWyvern
Hero
I agree with this. The most tactical games I've played tend to be B/X and AD&D and the like, where characters have very few options once they're locked in melee, but formation, manoeuvre and decisions about when and how to engage are critical.Any RPG can be tactical when the GM creates challenging combats using asymmetrical terrain, cover, and traps, and uses foes intelligently to force the players to think before they act. It's not necessary to have a mini-game puzzle of dodge, parry and attack choices in the rules to be tactical.
That said, whenever I see people mentioning "tactical combat" with respect to tabletop roleplaying, it's clear that the term is mostly used to refer to gridded combat, precise position and the careful used of skills and abilities to create power combos, and I'm not typically going to recommend B/X if someone says they want a game with "good tactical combat".