Theo R Cwithin
I cast "Baconstorm!"
I'm definitely a fan of a lot of what I've seen in OPDs, as far as useful perspectives and compressing a lot of info into a small space. I've found, though, that that information density often is what makes them hard to refer to at the table/on the fly.Thumbs down, it communicates nothing of what the space is used for, why the rooms are arranged as they are, or who might use it. Purely from the image it makes no sense at all, and it's impossible to infer anything about the place, it's full of repeated objects that seem to form a maze, that's it.
Lots of the One Page Dungeons seem to have lots of good ideas.
I like this one, by Will Doyle (One-Page Dungeon 2017: Temple of the Moon Priests)
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I think the descriptions on this one are about the right level of helpful for me. The map layout is good for a little dungeon, too, with a few ins/outs, some obvious dimensionality, and a couple different routes to the macguffin. The presentation is clear enough and nice to look at, but I think it would definitely benefit from simplification; eg, a clear printable version.