Sorry if I misunderstood.
However, I get tired of people telling others there is only one true way. For example I enjoyed the Shrek movies. But in my campaign world every interaction anyone has ever had throughout history with ogres has shown that ogres are dangerous bullies and predators that enjoy killing people.
From the MM description:
Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing scurrying victims around before eating them raw. If enough of its victim remains after the ogre has gorged itself, it might make a loincloth from its quarry’s skin and a necklace from its leftover bones. This macabre crafting is the height of ogre culture.
If an ogre as described in the MM walks into town, the reaction is going to be the same as if a tiger walked into town: fight or flight. It's not "an odd attitude", it's having a world that makes sense and using monsters as they are and have been described in the core books since the inception of the game.
You may not like that. Ogres don't have to follow the default description, it's just a default and many campaigns ignore it. Maybe in your campaign all creatures with an intelligence of 5 or above sit around the campfire and sing kum-ba-ya while roasting marshmallows.
But that's not the default assumption and I have no problem with some of the monsters in the world being intelligent. Even if I don't use them often.
You are misinterpreting my point, and while I'd like to have a conversation, you seem not only defensive, but hostilely defensive. So let me get this out of the way.
There is no "One True Way" to game
Nothing I say is a reflection of the gaming reality at Oofta's table
Nothing I say is a judgement on how Oofta or other people enjoy their games
I do not desire to tell other people that their way of having fun is wrong.
I do not dispute that Monsters in the Monster manual are described as evil
I do not wish to have a discussion on the nature of evil in the Monster Manual.
I do not wish to have a discussion on the morality of portraying monsters from the Monster Manual as Evil.
I, once more, am making no judgements upon anyones table, nor assuming that what I say is reflective of the specific reality at the specific table for the specific game world.
We good?
Okay
Now, ignoring the dig about kum-ba-ya and the assumptions about my gaming table being full of hippies, you presented a part of the Ogre lore, but there are some interesting bits that a Dungeon Master can pull from that helps illustrate my point. From the next page of the MM, under the sub-heading "Ogre Gangs"
"Whenever possible, Ogres gang up with other monsters to bully or prey on creatures weaker than themselves.
They associate freely with goblinoids, orcs, and trolls, and practically worship Giants."
We also have the very next entry in the Monster Manual which is the half ogre, who results from Ogres breeding with humans, hobgoblins, bugbears, or orcs. It also specifically says they don't breed with dwarves, halflings or elves.
We also see in Mordenkainen's Tome of Foes that Ogres can be trained to fulfill certain roles, and the Howdah tells us that while they normally transport Goblins they also can easily transport Kobolds, Deep Gnomes, or other small humanoids.
So, while you describe an Ogre walking into a town as similar to a Tiger... that is only true if the town is an elf, dwarf, or halfling town. Maybe a human town, they can get odd.
But an Ogre walking into the center of a
Goblin town might be an everyday occurrence. A Hobgoblin City might have a stable Ogre population. Taking the PHB and MM together, a tribe of "orcs" might contain Orcs, Humans, Half-Orcs, Ogres, Ogrillions, Orogs and Trolls. I doubt "in harmony" would apply, but there is some stability there at least. Maybe they are all ruled over by a Giant, or a small Giant Clan.
Which ties back around to the point I was pointing out. Your post really helped me crystalize the thought that had been murmuring in the back of my head, with your assertion that many DMs are limiting Player options for the sake of "Coherent Worldbuilding." And, again, you aren't the only one and you aren't the person who presented some of the ideas I'm going to be referencing, and I don't want to make any assumptions about your table in particular.
But how many of those DMs looking to build coherent worlds are
ONLY focusing on the Player Characters? They make the human kingdoms, a few elf towns, a dwarf city with a few trading posts, maybe a quaint halfling village, and limit all the other races that are player options. Then, when they need a threat to the village the players are at, they open up Xanathar's and roll up a fight with Ogres, Orcs and a troll, without really thinking about the implications of those three different groups working together.
Or, like I said, how many DMs are not saying "There are no Lizardfolk, Goblins, Hobgoblins, Bugbears or Kobolds in my game world" and are actually telling players that those races are evil and not for players to use. Again, not saying that you say that, not judging your table, and not trying to get into a discussion about the nature of evil and monsters. My point is that while people are saying that including the "weird races" in DnD like Tabaxi, Tieflfings and Dragonborn make it a "Mos Eisley Cantina" and that is too much for their belief, the wilds of DnD contain dozens of intelligent races and cultures.
The Drow Empire
The Duergar Empire
The Yuan-Ti Empire
The Mindflayer Empire
Orc Tribes
Gnoll Tribes
Goblin Tribes
Lizardfolk Tribes
Hobgoblin Empire
Kobold Tribes
Giant Clans
Sauhaguin
Locath
Grung tribes
Kuo-Toa tribes
When we are talking about "building a coherent world" are we only talking about the civilized world? Why? Even when we had only the Core Four, that wasn't the extent of all sentient life. Yet a lot of this discussion is focused solely on worldbuilding in terms of what the players can play and not... the world.
------------------------------------------------------------------------------------------------------------------------------------
I chose to ignore the original "furry roleplay" comment because I assumed it was simply spoken in ignorance, but now I guess I should say something.
It doesn't really matter if you didn't mean judgment when you said "as if it were Zootopia," or if the OP meant derision when referring to my preferences as though they were a fetish community. Derision and judgment were communicated, regardless of the intent.
I don't like dragonborn because of some kind of art I like or don't like. I don't like dragonborn because of any film published by any company. I like them because I think dragons are awesome, and therefore that playable dragon-people are awesome available for me to play. I like them for the same reason I like Anne McCaffrey's Dragonriders of Pern books, or the Temeraire books, or Dunkelzahn and drakes from Shadowrun: dragons are awesome, and stuff that makes dragon-y things ready to hand is cool. I literally have no further, deeper, or prior motive than that.
Yet for that simple preference--one which, I should note, is a BIG reason why the second D is Dragons, so I'm hardly alone for thinking dragons are awesome and therefore gaming which includes them is awesome--I am frequently labelled as a "special snowflake," a furry, someone who "throws a fit" if I don't get my way, someone with "weird" (meaning, abnormal) preferences, someone who can't be "happy" with "traditional" options (and must, apparently, thus be difficult to please?), someone that secretly wants to undermine DM authority or pervert DM vision or whatever else. People feel free to insult me--whether or not they intend to--purely because of a thing that brings me joy and does nothing whatever to them. People feel free to act like my preferences are not worth catering to. I have, in fact, even been told that I should be grateful that I even got the explicitly ghettoized, weaksauce options provided in the 5e PHB. (It is worth noting, the person who said that--on these very forums--meant it in a bitter "they could have done you worse" kind of way, not a smug "we deigned to allow you this incredible compromise" sense.)
So...yeah. There's an awful lot of implicit or explicit judgment thrown around in this thread...and from the very first post, it was stacked up against the people who like less-human-looking races and races that came about only 15 years ago rather than 30 years ago or whatever.
Very well said.
For myself, one of the types of races that always fascinate me are the "furry races". Shifters in particular, since they are far wider than just "cat people". I find the mixing of human mind with animal instincts a fascinating place for fiction to go. How different does the world appear to those people? How do they build society slightly different from us?
And, while people may say it is "weird", I'll point to... Egyptian Mythology, Greek Mythology, pretty much literally any cartoon designed between 1930 and 1990. The idea of "human animal mix" is probably one of the oldest ideas in humanity. Mickey Mouse is literally just a mouse-human, he makes billions of dollars, but I'm supposed to be the wierdo for saying "Hey, what if Mickey Mouse but... actually more mouse-like."?