What scaling on the sneak dice & with what weapons? It's a pain to compare rogue sneak attack to other stuff because there are 20 different levels of sneak attack but you can pick a few breakpoints.
I'm currently thinking maybe fewer, larger, dice, but first I'll do math using d6's and the same scaling, with one handed weapons and ranged weapons only.
Rangers only get 2 attacks so it's a little easier to make comparisons though.
Longbow is 1d10 & 20 dex is a reasonable baseline that at (5.5+5)*2=21 which works out to about the same as the level 11 rogue sneak alone or 1 attack+the level 5/6 sneak tacked on.
Rogue at level 6, lets say for giggles they got longbow somehow, is 1d10+5+3d6, for 5.5+5+10.5=22. Rogue damage goes up more gradually than Ranger, because Ranger damage goes up mostly by getting more spell slots and heftier spells, and a level 11 subclass feature. I suspect that level 11 is where the Ranger with Sneak Attack will get out of hand for a while, but I'd have to examine the features and spells available at that level with this in mind to be sure, since 1 less attack per turn would mean that some of them can't multiply.
A level 11 Rogue is averaging 31.5 damage per hit, if I'm not mistaken. Adding Volley, or an extra attack from a Beast Companion or a summoned Fey or both, onto that, could easily get crazy.
The ranger might be losing out with only one attack since weapon mods won't be multiplicative any more & it's a single all or nothing rather than two, however if the sneak die multiplies across targets hit by hail of thons once per round you might want to drop to the rogue 4/5 sneak.
I think sadly the Ranger would have to explicitly not allow more than one target taking SA from the same source per round.
If you limit it to something like a shortbow & 30ish feet or crossbow rather than rogue style threatened by an ally/unaware of you going to 5/6 might be reasonable. You could also aim a little higher & stretch it out over a longer period, rogue sneak scaling is rounddown +0.5d6/level & doing something like rounddown+1/3d6 per level would give rogue 5 & 9 sneak at 9 & 15 respectively with higher levels eventually scaling to rogue 11 at 20. Wih rangers generally being considered weak this might not be a bad thing.
I think that slowing the progression in the middle levels, so that the ranger is only doing 3-4 dice at level 11, should work out without needing to further restrict the feature beyond "one handed weapons and ranged weapons, with advantage or threatening ally, or against a favored enemy".
Could even slow it down considerably, and add a couple extra dice or use bigger dice when attacking a target that is incapacitated or unaware of the ranger.
Oh, absolutely. I’d say baseline that extra attack is worth about 4d6 worth of sneak attack. A normal attack will do about 10 points of damage, roughly, but the extra attack can stack with a lot more buffs and is much less conditional than sneak attack.
Great point.
Yea, auto SA against favored enemy makes a ton of sense. Lightening up the weapon restrictions would make sense also, maybe any one-handed melee or any ranged weapon for Ranger SA. A ranger should be able to take down enemies with a hatchet, IMO.
Agreed! Of course I think hatchets should be finesse anyway, but that's a different topic.
Jeremy Crawford has stated that WotC assumes that every Rogue can get Sneak Attack in every round of combat. Given that assumption, I'd put Sneak Attack closer to being a half caster than to a single extra attack.
Interesting. Do you disagree with the damage analysis
@tetrasodium posted? I think if they're right, then Sneak Attack is much more comperable to Extra Attack and Fighting style, especially if it progressed as half level rounded down, rather than rounded up.
Maybe on my next day off I will do a full writeup of what the average damage at level 3, 5, 11, and maybe 15, would be for a standard ranger vs this proposal, and see how it stacks up. If SA Ranger blows standard Ranger out of the water, I may abandon the idea, but if it's only a little ahead, I'll count that as a good thing and run with it. If it lags behind it will do so at high level, and the Ranger's high level features mostly suck anyway, so boosting them won't make me sad.