What is a Paladin?


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A Paladin is a knight in service of cause, a champion.

Paladin is also a D&D character class sometimes used as a battleground for wholly-inappropriate and poorly-reasoned arguments about morality. When used in this fashion the class is rendered unplayable.
 

Celebrim said:
I thought Joan of Arc relevant to such a discussion, and here I admit to assuming that you did too since you brought her up.
I have neither the time nor the inclination to respond to the rest of your, um, verbose reply, but I will respond to this, if only to clarify to others reading through the thread.

She was relevant, in my part of the conversation at least, from a 'I'm a player and this is the mechanics of how my character is played' or a 'I'm a DM and this is the mechanics of how I handle this player's character', not in a 'I'm the character, and this is what I believe is going on' sort of way.
 

Torm said:
I have neither the time nor the inclination to respond to the rest of your, um, verbose reply...

You spend more time protesting how you aren't going to reply than you do replying. Why not just not reply?

You clearly don't care for my input, but I think you are far too fond of placing emphasis on words. Wasn't it enough to say that it was a verbose reply are was verbose not really the word you were looking for? For example, if you wanted to call me a jerk, it wouldn't have offended me.

...but I will respond to this, if only to clarify to others reading through the thread.

She was relevant, in my part of the conversation at least, from a 'I'm a player and this is the mechanics of how my character is played' or a 'I'm a DM and this is the mechanics of how I handle this player's character', not in a 'I'm the character, and this is what I believe is going on' sort of way.

I hope that others find that more clarifying than I do.

Anyway, you can have the last word or not - in the interest of clarifying yourself to everyone else - as I think you are just to, um, terse, to be very, um, informative to me. Have a good one.
 

Celebrim said:
You clearly don't care for my input.
True enough.
Celebrim said:
For example, if you wanted to call me a jerk, it wouldn't have offended me.
I could, frankly, care less about what does or doesn't offend you at this point. But what you suggest - namecalling - would be against board rules.

Good day, sir.
 


Champions or Paladins?

Once again, I'm going to pimp that article that Firelance brought up. It's really amazing; the author provides the background on the OD&D paladin concept as well as making his own assertion on what's the core of a paladin: Sacrifice.

Sacrifice lends itself to Papastebu's modern day examples. I can really see that, especially when the historical and modern fantasy fiction examples of paladins all seem to share that common theme of sacrifice. There's still something that's missing I think: and if I were to give an example of a modern day paladin, I'd go more along the lines of some of our military officers: They have a code of conduct, are expected to make morally sound decisions (and are stripped of their powers if they fail), they're leaders, and they are professionals of arms. Now I don't want to divert this thread into what a modern day paladin is, but I think what's missing from Papastebu's examples is that profession of arms.

I also read through most of the thread on sound moral decisions for paladins. I learned some new words like ahimsa. Coupled with our discussion on morals I think two distinct views have emerged: One is the idea that there is one set of moral standards that all paladins should be held to, and the other is that there isn't.

If we believe like Aeon does, and that the paladin is based on the Christian chivalrous knight, then the set of moral standards for all paladins would be based off of medieval Christian thinking. I'd need to find out how those Christians felt about killing (or at least how they justified it for the warrior class), and adapt that into my game. That seems pretty reasonable. If you go the other route and make a code of conduct based off of the deity worshipped then you have all sorts of different paladins.

Now I know I used paladin and champion of the faith synonymously, but I think now there needs to be a difference: I want one type of paladin. Anyone else is something different. You can still have a righteous warrior who is his deity’s champion, has a code of conduct, and all sorts of other abilities, but they'd be called something different.

Next I need to decide what kinds of abilities and restrictions I'm going to place on my paladin. I'm planning on making the paladin a prestige class with high prerequisites, mostly ensuring that he's a capable warrior already. Other than that, I'm pretty undecided.

edit: I can't get the hypertext to work, so just scroll down to Firelance and Jhaelen's replies for the links.
 


IMHO, a Paladin is a holy warrior for a just cause and a righteous god. While he may ahve significant martial training, his real strength is not external but internal - his strength of faith, his undying devotion, his willingness to give his life on the line of battle for the cause of good. In terms of core concept, the paladin has alot in common with the (D&D 3.xE) monk, despite the fact that their game mechanics vary greatly - both draw their strength from their inner beings. The big difference is that the monk drawns his strength from the discipline of his mind, while the paladin draws his strength from the devotion of his heart.

Ofcourse, in a setting in which there isn't a black-and-white distinction between good and evil, paladins would have to be changed - their verry essence is based on abslute concepts of good vs. evil and law vs. chaos.
 

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