Tony Vargas
Legend
That sounds more like narrative advice for the traditional omnipotent DM, than "narrative mechanics"The reason that Apocalypse World, played by the book, will turn out differently from Gygax's AD&D, played by the book, is mostly because of things the GM does, not things the player's do.
Metagaming has always been rife in D&D. When done by players in the form of using "player knowledge," like, having read the module before playing in it, it was understandably abhorred. When done by players to "move the story along" is may be tolerated, depending on the the attitudes of the other players, especially the DM. When introduced for convenience, or to reduce the restrictions faced by casters (like the aforementioned Spell Component Pouch, introduced in 3e), it's more well-received, generally (there are always purists, of course). When found among options that expand the choices/resources of martial characters (the aforementioned Come & Get it, 1 of hundreds of martial exploits), it's anathema... c'est la D&DI mean, every ability on a D&D player's sheet flows from either class, race/ancestry or gear, and the last two are clearly elements of the fiction and the first is at least somewhat expressed in the fiction. But that doesn't mean that, by definition, there can be no metagame mechanics in D&D.
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