SpellObjectEnthusiast
Adventurer
A game is lighter the more of the following qualities it has:
-Low Page count
-Few/no mechanical character features, spells, or powers
-Focus on "freeform" or "write-in" features
-Single, Unified resolution system
-No modifiers, chart lookup, or math done with rolls
-No/few procedures and no defined play-loop
-Focus on one-shot/short campaign play
A game is crunchier the more of the following qualities it has:
-High Page count
-Many mechanical character features, spells, or powers
-Multiple, disjointed/different resolution systems
-Many situational modifiers, multi-step rolls, specific charts, or math required for rolls
-Large number of procedures requiring frequent lookup
-Focus on tracking/spending limited resources
-Focus on long-term campaign play
-Exceptions based design
-Low Page count
-Few/no mechanical character features, spells, or powers
-Focus on "freeform" or "write-in" features
-Single, Unified resolution system
-No modifiers, chart lookup, or math done with rolls
-No/few procedures and no defined play-loop
-Focus on one-shot/short campaign play
A game is crunchier the more of the following qualities it has:
-High Page count
-Many mechanical character features, spells, or powers
-Multiple, disjointed/different resolution systems
-Many situational modifiers, multi-step rolls, specific charts, or math required for rolls
-Large number of procedures requiring frequent lookup
-Focus on tracking/spending limited resources
-Focus on long-term campaign play
-Exceptions based design