What good is an Endurance skill?

Endurance is already a skill in SW Saga.

Force March: After the first 8 hours you need to make a DC 10 check +2 per hour. Condition tract effect on failure.

Hold Breath: You can hold your breath for a number of rounds equal to Con. After that DC 10+ 2 per round to continue. Fail and you fall down the track, reach -5 and you're drowning.

Ignore Hunger: You can go without food for a number of days equal to your con score. After that DC 10 +1 per day... condition track et cetera

Ignore Thirst: After 3xCon Score hours of water. 10+2 per day (Wow... just as easy to sustain as no food? I was expecting 2 per 8 hours).

Run: Rounds equal to your con score. After that DC 10 + 1 per round.

Sleep In Armor: DC 10 for light, 15 med and 20 for heavy.

Swim: Each hour you must make a DC 15 check or move -1 on the track. +2 per hour, -5 to DC if treading water.

Not sure what will replace the condition track effects....
 

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We could also see mechanics like this:

Feat of Strength
During combat, you can add +2 to any strength check. Immediately afterwards, make a DC 15 endurance check (+5 for every previous feat of strength during the combat). On a failure, you are fatigued for the combat.

Or

Overcome condition.
Make an endurance check as a move action. On a DC 15 you gain a +1 to your next saving throw, +1 for every 5 points above 15.
 

Baron Opal said:
Possibly. Although, if you have hiked along with Thorgrim the Mighty-Thewed for the past 12 levels I would hope that you gained some conditioning.

Ability to resist body odor? :)

I mean when is the last time Thorgrim took a freaking bath?
 

It's possible feats may require some skill training as a prerequisite.

Say there's a 'great fortitude' feat that grants +2 fortitude defense may require training in endurance.

Or maybe maul or oversized weapon proficiencies require endurance training.
 

Stalker0 said:
Overcome condition.
Make an endurance check as a move action. On a DC 15 you gain a +1 to your next saving throw, +1 for every 5 points above 15.
you know, when I first read the definition of the Endurance skill in that rules primer/scalegloom preview/whatever, I thought this was exactly what was going on... might be a good houserule to those "roll on the floor to put the fire out of your clothes" situations as well...

PS: not the right place for it, but these :1: :2: :3: :4: :5: :6: :bmelee: :melee: :ranged: :close: :area: are very cool nice ;)
 


Skills in 4e are the perfect home for any attribute that meets the following criteria-

1. You want every character to have at least some access to it.
2. You want it to get better as the character levels up.
3. You want some characters to be better than it than others.
4. There is an ability score that works with it.
5. You don't want to make too much of a fuss over it mechanically.

In the underlying math of the game, a "skill" is really just something that everyone gets better at as they level up, which some characters can train in to be noticeably better at it than their average peers, and which is modified by an ability score. It doesn't have to be an action or something we typically label a "skill" at all.

Point 5 just explains why "attack" isn't a skill. Its something we DO want to make a big fuss over.
 

I reckon there won't be any difference between an untrained skill and an ability check. They'll both be (stat bonus) + level/2. In which case, Endurance as a skill is just a way of giving character schticks related to stamina a +5 bonus on such checks.
 

hong said:
I reckon there won't be any difference between an untrained skill and an ability check. They'll both be (stat bonus) + level/2. In which case, Endurance as a skill is just a way of giving character schticks related to stamina a +5 bonus on such checks.
Bingo. I'm surprised they didn't do it more often. Like with Initiative. It would have made a great skill.
 

AtomicPope said:
Athletics requires prowess, not prolonged strain. Climbing requires knowledge of footholds/handholds, balance, and strength. Climbing for an hour requires endurance.

Well this makes me think endurance should not be a skill. Climbing whether for short periods or long periods should be part of the athletics skill. By having the skill your muscles are conditioned to do those activities for both short and long periods of time. Arbitrarily narrowing other skills so we can totally have this other skill be useful isn't something I think is a good idea. I hope there is more to endurance than what I have seen in this thread or its a fail skill.
 

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