Destil
Explorer
Endurance is already a skill in SW Saga.
Force March: After the first 8 hours you need to make a DC 10 check +2 per hour. Condition tract effect on failure.
Hold Breath: You can hold your breath for a number of rounds equal to Con. After that DC 10+ 2 per round to continue. Fail and you fall down the track, reach -5 and you're drowning.
Ignore Hunger: You can go without food for a number of days equal to your con score. After that DC 10 +1 per day... condition track et cetera
Ignore Thirst: After 3xCon Score hours of water. 10+2 per day (Wow... just as easy to sustain as no food? I was expecting 2 per 8 hours).
Run: Rounds equal to your con score. After that DC 10 + 1 per round.
Sleep In Armor: DC 10 for light, 15 med and 20 for heavy.
Swim: Each hour you must make a DC 15 check or move -1 on the track. +2 per hour, -5 to DC if treading water.
Not sure what will replace the condition track effects....
Force March: After the first 8 hours you need to make a DC 10 check +2 per hour. Condition tract effect on failure.
Hold Breath: You can hold your breath for a number of rounds equal to Con. After that DC 10+ 2 per round to continue. Fail and you fall down the track, reach -5 and you're drowning.
Ignore Hunger: You can go without food for a number of days equal to your con score. After that DC 10 +1 per day... condition track et cetera
Ignore Thirst: After 3xCon Score hours of water. 10+2 per day (Wow... just as easy to sustain as no food? I was expecting 2 per 8 hours).
Run: Rounds equal to your con score. After that DC 10 + 1 per round.
Sleep In Armor: DC 10 for light, 15 med and 20 for heavy.
Swim: Each hour you must make a DC 15 check or move -1 on the track. +2 per hour, -5 to DC if treading water.
Not sure what will replace the condition track effects....