Blue
Ravenous Bugblatter Beast of Traal
I haven't had a chance to play, either.What's that one like, anyway? I've looked at it a couple of times but never pulled the trigger, and I haven't seen a good review or actual play yet. One of relatively few supers games I haven't at least tried yet.
Here's a few snippets that made me want to try it:
"If you want to try superheroes in a PbtA game, I very highly recommend Worlds in Peril. It's specifically geared towards the Marvel/DC superhero style. Gives you bonds for the supporting cast, team and base stuff and great rules for creating a superhero. Nothing world specific, so feel free to tell whatever kind of superhero story you want with it. I've played and run in a few different games with it. Always a blast."
"Worlds in Peril is a more general superhero system - the powers are very freeform and you can push yourself during combat to discover new powers or new uses for your powers. Bonds (with characters, the city, or the police force) are a resource you can "burn" to boost a roll, though I haven't really looked into what that means.
[Description of Masks: A New Generation]
If you want to tell a story about young heroes figuring themselves out, like Teen Titans or Young Justice, definitely go for Masks, it is tuned for that specific genre in a way that makes it great. If you want another kind of superhero game, like one about new heroes in a world where the supernatural is unknown, or an older generation dealing with cosmic-level threats, go with Worlds in Peril, as it's more flexible."
and
"Worlds in Peril is all about heroes learning how far they can push their powers and the potential dangers of pushing yourself to stop the villain at all costs. The freeform powers are designed to make you think about how the hero would use the powers. This is a very heavily modified PbtA game. You don't choose premade playbooks like Dungeon World. You create your character from an origin story and motivation. You earn the ability to have moves beyond the basic moves and your power by engaging in the fiction in ways that fulfill requirement from your origin and motivation. The healing/bond restoration mechanic forces players to engage in non-action scenes with their specified NPCs, but has a basic move you do to resolve it and allow the player to narrate the resolution.
Play Worlds in Peril if you want to tell stories about heroes discovering what their powers are capable of doing and trying to balance their superhero life with their secret identity relationships."