Gaiden said:
Great Fortitude - your For save sucks. At 14th level most failed For saves are going to kill you outright.
Sucks? It's usually around +18~20, which is higher than that of the ones with a good fortitude save and she has Death Ward, which cancels most Fort based spells anyways. Sure, there's always stuff like Disintegrate, but she still has an IMHO very decent Fort save, unless hit by a Mordenkainen's Disjunction (which happened last game (as a trap), of course.
With Quicken Spell, 3.0 haste, and this feat, you can cast 2 spells, turn, and full attack all in the same round.
Oh, we are not using 3.0 Haste, but a 3.5 version, which only applies to the caster, with Mass Haste being the same as 3.5 Haste.
If your DM does not present you with many undead than the usefulness begins to dwindle. Another thing to consider is your cleric level for turning.
Yep, that's why I don't think Turning feats are good, she can only turn weaker undead, which are no threat anyways.
I considered that, but everyone except her and the mage are melee oriented, so the need for melee is rather low.
Extend Spell - applied to alot of AoE buff spells can be very effective for mass combats. As with Quicken Turning, this may or may not be useful to you. However, doubling the range of bless for example increases the AoE by 4 allowing you to encompass many many more allies that you otherwise could. As a cleric you have alot of directions to take with your spell selection. This would be nice to have if you were going in a direction different than your traditional archer buffing
Do you mean Widen Spell? Extend doesn't increase AoE, but duration.
Augment Summoning - same argument as extend spell
Hmm... is that the same as 3.5 with Spellfocus Conjuration as a Prerequisite?
Altho, one problem with summoning is, that it is really only good at the highest available spell levels usually, which she doesn't reach, because of the multiclassing.
Bye
Thanee