Voadam
Legend
Mostly what I see is 5e adventures and sourcebooks using the MM NPC stat blocks (Thug, Noble, Acolyte, Gladiator, mage, etc.) instead of PC classes, which is super easy to implement. They have a bunch of low level stock NPCs with some combat ability and stuff that seems to fit a thematic niche.I've never played 5E, so a question.... how hard is it to make an NPC based on the PC classes? For example, in 1E/2E it was rather easy to make an NPC fighter of a certain level with certain equipment to face off against the PCs. From what I see of 5E though, character creation is a lot longer process, and NPCs seem to be in the MM with such titles as archmage and bandit....,
This is a bit more narrow than making any level opponent, but bound accuracy means they are at least somewhat useable mechanically with different levels (tougher with High powered baseline archmages and low level parties than low level thugs with high level parties though)
You can create a full PH classed PC in 5e and use them as an NPC, I would say it will be about as involved as making a 2e specialty priest. There will most likely be some spellcasting and a variety of different powers. It will take a bit to figure out how much of a CR they end up being.
I find I most often find a monster doing something similar in concept and reskin them. So a 5e Derro Caller in Darkness from a 3rd party 5e monster book takes the place of a non-Derro Necromancer in a converted module I am running. The darkness bolts, powers in darkness, and ghoul summoning all fit the underlying theme of a necromancer and work with the module's story, just changing the narrative description a little.