Blue
Ravenous Bugblatter Beast of Traal
Personal opinion here, nothing universal.
I find that we need to work harder to be fully engaged in the game online. As a player everyone is at a remove, I have a computer where I could read a thread on ENworld if I'm not immediately involved in a scene, and even if I just space out who's going to catch it on the few-inch-square video? As a DM it's harder to catch cues and body language that someone is disengaging, as well as harder to project to everyone and captivate them.
As such, I find that puzzles (which don't engage everyone and there's little need to retain once they are solved) and combat (with significant time between actions) are two places where it's easier to become disengaged. I know these are both common occurances in many mega-dungeons.
For myself personally, I'd want to aim for a different experience than those. So I would look for a mega-dungeon that has more full-party-engaging (but not combat) exploration and discovery; I think that could work well.
I find that we need to work harder to be fully engaged in the game online. As a player everyone is at a remove, I have a computer where I could read a thread on ENworld if I'm not immediately involved in a scene, and even if I just space out who's going to catch it on the few-inch-square video? As a DM it's harder to catch cues and body language that someone is disengaging, as well as harder to project to everyone and captivate them.
As such, I find that puzzles (which don't engage everyone and there's little need to retain once they are solved) and combat (with significant time between actions) are two places where it's easier to become disengaged. I know these are both common occurances in many mega-dungeons.
For myself personally, I'd want to aim for a different experience than those. So I would look for a mega-dungeon that has more full-party-engaging (but not combat) exploration and discovery; I think that could work well.