Klaudius Rex
Explorer
Normally, i dont like large scale dungeon crawls for in-person D&D...but i'm starting to think it might be well suited for online D&D with like Roll20 or whatever...
Even during in-person play, storylines while some very interesting can still be hard for players to decide on what to do, or where to go, or what exactly is going on...and i think this may be even more challenging for players to keep track of storylines and side quests and the like while playing online...
so, i'm thinking about running the Dungeon of the Mad Mage mega-dungeon so players dont have to worry too much about the larger story and at least players will be engaged regularly if it was a sort of video game style combat heavy survival mode dungeon crawl resource management with some but low backstory and social NPC interaction but mostly big XP rewards for combat and exploration.
i just think players will be more involved if they knew what was going on in the moment as it relates to thier very survival... with a backstory and hook in the back of thier mind while slogging through each level...get from point to point without dying on the regular!
My pitch is to allow any race/class combo and players will either be from or working for the Zhentarim guild hired to delve into Undermountain (for reasons) ...yada, yada, yada...be ready to fight sucka!
By the way, i understand that not all Dungeon of the Mad Mage is entirely combat and dungeon crawling...but i know a lot of it is...and i will definitely incorporate as much social interaction and allowing players to sneak or deceive monsters...whatever they need or come up with...but lets be honest, it is a long term dungeon slog
Let me know if you think this idea sucks? In particular, let me know if this will work better for online D&D as opposed to in-person play. And, while this isnt a recruitment post, we are always looking for new players, so if you're interested, send me a message.
Even during in-person play, storylines while some very interesting can still be hard for players to decide on what to do, or where to go, or what exactly is going on...and i think this may be even more challenging for players to keep track of storylines and side quests and the like while playing online...
so, i'm thinking about running the Dungeon of the Mad Mage mega-dungeon so players dont have to worry too much about the larger story and at least players will be engaged regularly if it was a sort of video game style combat heavy survival mode dungeon crawl resource management with some but low backstory and social NPC interaction but mostly big XP rewards for combat and exploration.
i just think players will be more involved if they knew what was going on in the moment as it relates to thier very survival... with a backstory and hook in the back of thier mind while slogging through each level...get from point to point without dying on the regular!
My pitch is to allow any race/class combo and players will either be from or working for the Zhentarim guild hired to delve into Undermountain (for reasons) ...yada, yada, yada...be ready to fight sucka!
By the way, i understand that not all Dungeon of the Mad Mage is entirely combat and dungeon crawling...but i know a lot of it is...and i will definitely incorporate as much social interaction and allowing players to sneak or deceive monsters...whatever they need or come up with...but lets be honest, it is a long term dungeon slog
Let me know if you think this idea sucks? In particular, let me know if this will work better for online D&D as opposed to in-person play. And, while this isnt a recruitment post, we are always looking for new players, so if you're interested, send me a message.