Pickles III
First Post
I hate to say it, but there isn't a "tanking" capability in 5e. In MMO's, where the real 'concept' of tanking really originated, can have a "tank" because of the mechanics of the computer programming. It's based on "x damage, y defense, z proximity"; all purely numbers based. Intelligent decisions for monsters aren't made...they are simply evaluations of these three (or more) factors, the numbers crunched, and the creatures target selected. There is simply no such thing in an actual table-top RPG like 5e. You can have a uber-tough (high AC, high HP, high Damage) PC and it will not make a lick of difference in a lot of fights (at least as far as "aggro"...drawing off attacks from others) because monsters react in a more "human" way becuase the DM is playing them as he would expect them to act. No computer script compairing numbers to decide. TTRPG's don't generally work that
way.
It's always existed in D&D as the guys who stand at the front & get hit. You always had to use positioning & terrain to cover the lack of mechanical tools but you were still tanking.

You need survivability & the ability to get in the way. Barbarians & Paladins seem most survivable, Barbarians due to the damage mitigation, Paladins due to high AC & healing. Fighters get slightly better "control" if they are battlemasters & more feats as these are where other control abilities come in but they b put a large demand on your reactions.
5e seems worse for this than any earlier editions as your free strikes on people running past you are reactions so you only get one.