What are you reading in 2024?

TiQuinn

Registered User
I’m about a third of the way through it. It’s a slow burn but I haven’t found it particularly draggy. It’s clearly building suspense. I also like the different trappings with the story set in Mexico while remaining firmly in a gothic milieu.

So, I’m in the home stretch, and I do have to agree that the slow burn in Mexican Gothic turns into a slog after awhile, and it becomes a slog primarily because anyone who has any familiarity with horror stories or movies knows what’s happening and now has to wait for confirmation of what they already know. Here’s where interesting characters and evocative writing really help bridge the gap from an ordinary book into something memorable. Sadly, I don’t think this book has that. Everyone is a stock character with little to make them noteworthy.

But it’s only about 350 pages so it’s not a huge commitment, even though I find myself reading a chapter and then putting the book down again frequently. I should’ve devoured this book in a day or two.
 

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New issue of Freelance Traveller is out, and contains a short story that every scifi fan and aspiring author should read. "Playing Games" by Jeffrey Schwartz, starts on page 39. Go read it, take all of ten minutes tops, likely less.


That is how you portray differences between the psychology, physiology and culture of different species, folks. And to some degree, how to work past those differences.
 

overgeeked

B/X Known World
I’m reading Reporter: A Memoir by Seymour Hersh. It’s a…wait for it…memoir written by…a reporter. You might not know his name, but you and your parents likely read or at least heard of his reporting. He’s the reporter who broke the story of the My Lai massacre during Vietnam. It’s an absolutely fascinating book. I’m only about 20% through it, started it this morning, and it’s captivating. You can tell he spent a lifetime writing stories. He hooks you and pulls you in from the start. At least he did with me. Highly recommend.
 

Richards

Legend
Finished the first "Body Farm" novel and am now staring the second, Flesh and Bone. It turns out the author, Jefferson Bass, is actually a gestalt entity made up of Dr. Bill Bass, the actual creator of the real-life Body Farm (the University of Tennessee's Anthropology Research Facility), and Jon Jefferson, a journalist/writer/documentary filmmaker. I gather Jon does most of the fiction writing based on facts provided by Dr. Bass, but that's just speculation. In any case, the first was interesting enough to hold my attention, so here's hoping the second is just as good.

Johnathan
 


Alzrius

The EN World kitten
I just finished Chicks Dig Gaming, from Mad Norwegian Press, an anthology of thirty-five (thirty-six if you count the editors' foreword) essays from various women on the subject of gaming.

Anthologies, by their very nature, tend to be a mixed bag (unless it's a series of stories/essays by the same author, and sometimes even then), and this is as true for nonfiction anthologies as for fiction. That said, I think that the former tend to depend more on the central premise than the latter, if for no other reason than because fiction anthologies tend to be defined by their genre (or, alternatively, a single idea, such as "Elvis" or "weddings," etc.), which allows for a great deal of latitude in terms of how each writer approaches the theme.

Nonfiction anthologies, in my experience, tend to be more specific in what's under examination, often examining an intersection of two (or more) particular topics, e.g. the law and Marvel/DC superheroes, or philosophy and The Simpsons, etc. In that regard, the specificity is a strength, as the particular aspect of a particular subject will delve into various topics that might otherwise be overlooked. To put it another way, the mixture of two particular things creates a "chocolate in my peanut butter" moment.

Which is, unfortunately, where this book goes off the rails.

Let's start with the first part: gaming.

This book takes, if not the broadest interpretation of what "gaming" means, then one that's still incredibly expansive. Computer games, board games, console games, card games, tabletop role-playing games, and others are all given different coverage at different points. In one essay we're talking about a board game about Nellie Bly's trip around the world that's been out of print for decades, and in another we're talking about the Professor Layton series. It dilutes the thematic coherence rather badly; questions of economic viability aside, this should have been several different books rather than just one.

Nor does the other half of the intersection, women, help to bring things back around. Simply put, no one is in a position to speak with regard to half of the population, which reduces things to a series of anecdotes, which likewise offers no greater insight into much of anything (apart from the authors themselves). Some women talk about misogyny, others describe the gaming space as being very welcoming to women, and several actually ignore the topic altogether, talking about gaming while completely ignoring any aspect of sex or gender.

To be clear, there are some gems in here. The aforementioned Nellie Bly essay was interesting and informative, for instance, and the interview with Margaret Weis had some interesting tidbits that I hadn't known (e.g. Larry Elmore came up with Raistlin's signature gold skin, white hair, and hourglass pupils first, with Weis coming up with his backstory afterwards). But the standout essay by far was by Jody Lynn Nye, who reveals here that she was dating Brian Blume, yes that Brian Blume in the late 70s, and got an early-insider's view of TSR. It was shocking to read how she was paid $1 per page to type up Gary Gygax's handwritten manuscript for the AD&D 1E Player's Handbook (for which she wasn't credited in the book).

(Interestingly, she paints one of the rosiest pictures with regard to being a woman in the early gaming scene.)

Unfortunately, these standouts are surrounded by a lot of other essays that don't rise nearly as high. Aforementioned personal anecdotes are a lot of what's here, largely with regard to how each author discovered some aspect of gaming, which as I noted before, make for decent stories but inform us of nothing beyond that writer's personal history. They're not bad, just bland, offering no new appreciations for any aspect of hobby gaming.

I'll close off with an anecdote of my own that I think summarizes my feelings toward this book: I picked this up during a recent sale at Noble Knight Games, where it was one of the items that they had priced down to $0.01 in an effort to unload from their shelves. After having digested what's here, I'd say I got a deal...but only a modest one.
 

I finished the Year's Best Fantasy Vol. 3. An outstanding collection of stories from 1976. It's amusing seeing George R.R. Martin's piece being introduced with "who would have thought, Martin doing fantasy!" If I had to pick a favorite story, it would be C.J. Cherryh's "The Dark King," a retelling of the legend of Sisyphus.

Now I'm reading Madeline Miller's Circe.
 

Richards

Legend
I finished Flesh and Bone, which I really enjoyed although I knew immediately who would have been behind the plot to frame the main character. But I came to really enjoy the characters, and the main death halfway through the book hit me pretty hard.

Now I'm reading what is apparently the sixth in the series, The Bone Yard by Jefferson Bass (really by Dr. Bill Bass and Jon Jefferson), in which the main character is in Florida, investigating the site of an old boys' reformatory, where bone evidence tells of extreme mistreatment of the unfortunate residents who died there. I have one more to go after this, but I may have to try to track down books three through five, The Devil's Bones, Bones of Betrayal, and The Bone Thief.

Johnathan
 



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